Flameborn (5e Creature)
Flameborn
Medium humanoid (flameborn), chaotic evil Armor Class 12
Senses darkvision 60 ft., passive Perception 10
ACTIONSScimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Burning Strike. The flameborn makes one weapon attack. If the attack hits, it deals an additional 3 (1d6) fire damage. Regardless of whether the attack hits or misses, the flameborn then takes 3 (1d6) fire damage. This damage cannot be reduced or avoided by any means. REACTIONSBurning Retribution. When the flameborn is reduced to 0 hit points it may move up to its speed and make one weapon attack. If the attack hits, it deals an additional 7 (2d6) fire damage. If the flameborn was reduced to 0 hit points by fire damage it has advantage on the attack roll. |
Flameborn are created by spellcasters dedicated to evil fire from ordinary humanoids through rituals that tap into the power of elemental fire. Their bodies are covered in fiery veins and their eyes glow a malevolent red. A flameborn is highly aggressive and must be kept restrained at almost all times, otherwise, it will lash out at any nearby creatures, even other members of the cults that those who create flameborn are so often found in. A flameborn's master can designate individuals that it won't attack, such as members of the cult's leadership or those who speak a command word or wear an arcane sigil. It also won't attack fire elementals unless they attack it first, though they hate water elementals and will attack them on sight. |
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