Flame Quirk (5e Class)

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Flame Quirk User

This is a class based on My Hero Academia and the three main fire based quirk users.

Ever wanted the pyrokinetic absurdity that is the flame quirks in My Hero Academia? Use it to be a hero? A villain? Maybe you just wanna burn down an inn or two. Either way, this class will attempt to pursue that and obliterate using those flames.


Creating a Flame Quirk User

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Endeavor vs Dabi by RamzyKamen
Quick Build

You can make a Flame Quirk User quickly by following these suggestions. First, Constitution should be your highest ability score, followed by Dexterity or Strength. Second, choose the Far Traveler background. Third, equipment won't be very important.

Class Features

As a Flame Quirk User you gain the following class features.

Hit Points

Hit Dice: 1d10 per Flame Quirk User level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Flame Quirk User level after 1st

Proficiencies

Armor: Light
Weapons: simple
Tools: Cook's Utensils
Saving Throws: Constituion and Dexterity
Skills: Choose 3 from Acrobatics, Arcana, Investigation, Insight, Perception, Survival, Intimidation, Persuasion, Sleight of Hand, Stealth

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) 2 simple melee weapons or (b) 1 simple ranged weapon and 20 bolts/arrows
  • (a) Leather or (b) Hide or (c) Scalemail
  • Cook's Utensils
  • If you are using starting wealth, you have 7xd4 gp in funds.

Table: The Flame Quirk User

LevelProficiency
Bonus
Features
1st+2Flame Generation, Flame Blast, Flame Origin
2nd+2Burning Childhood, Unarmored Defense
3rd+2Flame Origin Feature
4th+2Ability Score Improvement
5th+3Flame Boost, Extra Attack
6th+3Flame Origin Feature
7th+3Flame Flight,
8th+3Ability Score Improvement
9th+4Flame Boost
10th+4Heat Immunity, Flame Origin Feature, Extra Attack
11th+4Devastating Burns
12th+4Ability Score Improvement
13th+5Flame Boost, Flame Guard, Flame Origin Feature
14th+5Unfazing Flames
15th+5Intense Conditions, Flame Origin Feature, Extra Attack
16th+5Ability Score Improvement
17th+6Flame Boost
18th+6Flame Origin Feature
19th+6Ability Score Improvement
20th+6True Flames, Flame Origin Feature

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Flame Generation

Your body was born with the ability to generate flames. You can generate your flames on any point of your body. These flames can be used similarly to Control Flames and Produce Flames' effects. This can be used to burn things

Flame Origin

<!-At 1st level, you chose a Flame Origin. Choose between Hellflame, Cremation, and Half-Hot Half-Cold, all detailed at the end of the class description. Your choice grants you features at 1st level and again at 3rd, 6th, 9th, 13th, 15th, 18th, and 20th level. 

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Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

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Hellflame

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Cremation

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Half-Hot Half-Cold

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Multiclassing


Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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gollark: What do you mean "unicode function", for one thing?
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gollark: Good idea, if you can get enough data.
gollark: You would be left with `""` (the empty string).
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