Flame Moth (5e Creature)

Flame Moth

Medium elemental, neutral


Armor Class 14 (natural armour)
Hit Points 22 (4d8 + 4)
Speed 10 ft., fly 40 ft.


STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 12 (+1) 6 (-2) 12 (+1) 9 (-1)

Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 11
Languages Ignan
Challenge 1/2 (100 XP)


Flyby. The moth doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Illumination. The moth sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

ACTIONS

Proboscis. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, plus 4 (1d8) fire damage.

Fire Breath (Recharge 6). The moth exhales fire in a 30-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.


Flame moths are elementals born of air and fire. They flit about the Elemental Plane of Fire and gain sustenance from the intense heat of their environment. Without heat, flame moths will slowly die. They lay eggs that resemble tiny stone spheres on the banks of rivers of lava, which hatch after a few months. A flame moth spends about a year in a larval state before pupating for a few weeks and emerging as an adult flame moth.


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gollark: The initial 100KST *could* be used for setting up a cheap mining network, and everything else is basically useless.
gollark: Even SC does, but slightly less.
gollark: (admittedly the economy created by mods of heavy automation - mostly - do ruin some of it)
gollark: It's a shame there aren't somewhat modded servers big and long-running enough for cool stuff like this.
gollark: All currency is given value only by the ability to swap it for what you want.
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