Flagellant (5e Class)
Flagellant
<!-Introduction Leader->
Creating a <Flagellant>
Why do you want to be a flagellant? Because of your family? Because you want the world to be a better place. Or you want to have more attention. Being a Flagellant is a tough class. Be very sure.
- Quick Build
You can make a <flagellant> quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by 20. Second, choose the <Cloistered Scholar> background. Third, choose <a whip, holy staff, or dagger>
Class Features
As a Flagellant you gain the following class features.
- Hit Points
Hit Dice: 1d<2D6> per Flagellant level
Hit Points at 1st Level: <2D6> + Constitution modifier
Hit Points at Higher Levels: 1d<2D6> (or Expression error: Unexpected < operator.) + Constitution modifier per Flagellant level after 1st
- Proficiencies
Armor: light armor or non
Weapons: whip, holy staff
Tools: cross
Saving Throws: None
Skills: punish, persuasion
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) Priest Bag or (b) Alchemist Bag or (c) Scholars Bag
- (a) Whip (Preferbaly) or (b) Holy Staff or (c) Dagger or (d) Sickle
- (a) Religious Tunic or (b) Pope's tunic
- (a) God's Cross or (b) The Rosamary
- If you are using starting wealth, you have 500GP in funds.
Level | Proficiency Bonus | Features |
---|---|---|
1st | +2 | <!-Class Feature1-> |
2nd | +2 | <!-Class Feature2-> |
3rd | +2 | <!-Class Feature3-> |
4th | +2 | Ability Score Improvement |
5th | +3 | — |
6th | +3 | — |
7th | +3 | — |
8th | +3 | Ability Score Improvement |
9th | +4 | — |
10th | +4 | — |
11th | +4 | — |
12th | +4 | Ability Score Improvement |
13th | +5 | — |
14th | +5 | — |
15th | +5 | — |
16th | +5 | Ability Score Improvement |
17th | +6 | — |
18th | +6 | — |
19th | +6 | Ability Score Improvement |
20th | +6 | — |
<!-Class Feature->
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<!-Subclass Feature->
<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
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- <!-Class Feature->
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<!-Class Option 2->
<!-Introduce this subclass here->
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Spell List
You know all of the spells on the basic spell list and additional spells based on your subclass.
- 1st Level
<!-1st level spell list->
- 2nd Level
<!-2nd level spell list->
- 3rd Level
<!-3rd level spell list->
- 4th Level
<!-4th level spell list->
- 5th Level
<!-5th level spell list->
Multiclassing
Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
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