Fish Fiend (5e Creature)

Fish Fiend

Small fiend, chaotic evil


Armor Class 13 (natural armor)
Hit Points 3 (1d6)
Speed 5 ft., swim 25 ft., fly 10 ft.


STR DEX CON INT WIS CHA
8 (-1) 12 (+1) 10 (+0) 4 (-3) 6 (-2) 1 (-5)

Skills Perception +0
Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered
Condition Immunities poisoned
Senses passive Perception 10
Languages
Challenge 1/8 (25 XP)


Death Burst. When the fish fiend dies, it explodes in a burst of fire. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 7 (3d4) fire damage on a failed save, or half as much damage on a successful one.

ACTIONS

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.


Fish fiends appear like small angler fish with legs. They are a lowly summon usually for dark wizards looking for a servant. However, they are known to be rather vicious despite their lacking size and combat skills.


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