Fire Sprite (5e Creature)

Fire Sprite

Tiny fey, lawful evil


Armor Class 15 (leather armor)
Hit Points 5 (2d4)
Speed 10 ft., fly 40 ft.


STR DEX CON INT WIS CHA
4 (-3) 18 (+4) 10 (+0) 14 (+2) 13 (+1) 11 (+0)

Skills Perception +3, Stealth +8
Damage Vulnerabilities cold
Damage Immunities fire
Senses passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 1/4 (50 XP)


ACTIONS

Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft, one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target begins to burn from the inside out, taking 3 (1d6) fire damage at the start of each of its turns.

Flaming Arrow. Ranged Weapon Attack: +6 to hit, range 40/160 ft, one target. Hit: 1 piercing damage plus 2 (1d4) fire damage.

Invisibility. The sprite and anything it is wearing or carrying magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell).

Fiery Regeneration. The sprite touches a powerful heat source, such as a volcanic plume or lava stream, and regains 2 (1d4) hit points.


Fire sprites reside amongst volcanic regions, syphoning their power from the earthly oven of molten rock. Rather than their forest glade cousins, these sprites look first to battle and care not about the true nature of their opponents.


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