Fire Creature (3.5e Template)

Fire Creature

3e Summary::Fire creatures are creatures that are found on the elemental plane of fire, although they resemble beings found on other planes. Fire creatures tend to be more reddish or orangeish in color. They are also quicker & have a greater force of personality than creatures found in other planes.

Fire Elf

Fire Elf, 1st level warrior
Size/Type: Medium Humanoid (Elf, Fire, Extraplaner)
Hit Dice: 1d8 (4 hp)
Initiative: +2
Speed: 30 feet (6 squares)
Armor Class: 17 (+3 Dex, +3 studded leather, +1 light shield), touch 13, flat-footed 14
Base Attack/Grapple: +1/+2
Attack: Side-sword +4 melee (1d6+1/19-20 plus 1 fire) or longbow +4 ranged (1d8/×3)
Full Attack: Side-sword +4 melee (1d6+1/19-20 plus 1 fire) or longbow +4 ranged (1d8/×3)
Space/Reach: 5 ft/5 ft
Special Attacks: Heat, spell-like abilities
Special Qualities: Low-light vision, immunity to magical sleep effects, Fire Resistance 15, vulnerability to cold
Saves: Fort +2, Ref +3, Will -1
Abilities: Str 13, Dex 17, Con 10, Int 10, Wis 9, Cha 10
Skills: Hide +1, Listen +2, Search +3, Spot +2
Feats: Weapon Finesse (Side-sword)
Environment: The elemental plane of fire.
Organization: Squad (2-4), company (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Usually chaotic good
Advancement: By character class
Level Adjustment: +1
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This medium-sized humanoid has pointed ears, a slender body, and bright eyes. Its skin is reddish-orange, and its hair is red trimmed with yellow.

Fire elves are elves that inhabit the elemental plane of fire. They behave much like their elvish cousins found on the material plane. A fire-elf stands, on average, 5 feet & weigh 100 pounds. Skin color of fire elves ranges from bright yellow all the way to dark red; hair usually comes in shades of red, orange, & yellow.

Combat

Fire elves tend to rely on their spell-like abilities & ranged attacks in combat, staying at a distance and shooting from cover. If forced into melee, fire elves often use weapons that have been finessed.

Heat (Ex): A fire elf's body is intensely hot, so its unarmed attacks deal 1 extra point of fire damage per HD. Its metallic weapons also conduct this heat.

Aura of Heat: All creatures within 5' of the Fire elf at the end of the round take 1 point of Non-lethal damage per HD due to heat exhaustion; this can be surpressed at will.

Spell-like Abilities: At Will-Heat Metal, 3/day-burning hands, Fire breath (6D8, 30 foot cone, DC (10+Cha Modifier) reflex save for half); 1/day. Caster level equals the creature’s HD, and the save DC is Charisma-based. Caster level equals the fire elf’s HD, and the save DC is Charisma-based.

The fire elf warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

Creating a Fire Creature

“Fire” is an inherited or acquired template that can be applied to any creature (referred to hereafter as the base creature).

A fire creature uses all the base creature’s statistics and abilities except as noted here. Do not recalculate the creature’s Hit Dice, base attack bonus, saves, or skill points if its type changes.

gollark: `console.log(res.locals)` prints `[Object: null prototype] { flash: [Function: _flash] }`.
gollark: Pretty sure.
gollark: I too change the name of my site all the time.
gollark: I have this here:```server.use((req, res, next) => { res.locals.flash = req.flash next()})```and res.locals contains that when I console.log it in the handler... but apparently my template doesn't have `flash` available?
gollark: On an unrelated note it appears that I do not understand express.js locals.

Size and Type

Animals or vermin with this template become magical beasts, but otherwise the creature type is unchanged. Size is unchanged. Fire creatures gain the fire subtype. Fire creatures encountered outside the elemental plane of fire also have the extraplanar subtype.

Special Attacks

A fire creature retains all of the special attacks the base creature had plus also has the following special attack:

Heat (Ex): A fire creature's body is intensely hot, so its unarmed attacks & natural weapons deal 1 extra point of fire damage per HD. Its metallic weapons also conduct this heat.

Aura of Heat: All creatures within 5' of the Fire creature at the end of the round take 1 point of Non-lethal damage per HD due to heat exhaustion; this can be surpressed at will.

Spell-like Abilities

A fire creature has the following spell-like abilities: At Will-Heat Metal, 3/day-burning hands, Fire breath (6D8, 30 foot cone, DC (10+1/2 HD+ Wis Modifier) reflex save for half); 1/day. Caster level equals the creature’s HD, and the save DC is Wisdom-based.

Special Qualities

A fire creature retains all the special qualities of the base creature and also gains the following.

  • Fire Resistance 15
  • Takes X1.5 times as much damage from all cold damage.
  • Bonus languages: Ignan

Abilities

Increase from the base creature as follows: Dexterity +2, Wisdom +2.

Environment

The elemental plane of fire.

Organization

As base creature

Challenge Rating

HD 3 or less, as base creature; HD 4 to 7, as base creature +1; HD 8 or more, as base creature +2.

Level Adjustment

HD 3 or less, as base creature; HD 4 to 7, as base creature +1; HD 8 or more, as base creature +2.



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