Fiendish Shark, Large (3.5e Creature)
These carnivorous fish are aggressive and liable to make unprovoked attacks against anything that approaches them. Smaller sharks are from 5 to 8 feet long and not usually dangerous to creatures other than their prey. Large sharks can reach around 15 feet in length and are a serious threat. Huge sharks are true monsters, like great whites, that can exceed 20 feet in length.
Fiendish Shark, Large | |
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Size/Type: | Large Magical Beast (Aquatic, Extraplanar) |
Hit Dice: | 7d8+7 (38 hp) |
Initiative: | +6 |
Speed: | Swim 60 ft. (12 squares) |
Armor Class: | 15 (–1 size, +2 Dex, +4 natural),, touch 11, flat-footed 13 |
Base Attack/Grapple: | +5/+12 |
Attack: | Bite +7 melee (1d8+4) |
Full Attack: | Bite +7 melee (1d8+4) |
Space/Reach: | 10 ft./5 ft. |
Special Attacks: | — |
Special Qualities: | Blindsense, keen scent, Darkvision 60ft, Resistance to cold and fire 5, Spell Resistance 12, Damage Reduction 5/magic |
Saves: | Fort +8, Ref +7, Will +3 |
Abilities: | Str 17, Dex 15, Con 13, Int 3, Wis 12, Cha 2 |
Skills: | Listen +8, Spot +7, Swim +11 |
Feats: | Alertness, Great Fortitude, Improved Initiative |
Environment: | Cold aquatic in an evil-aligned plane |
Organization: | Solitary, school (2–5), or pack (6–11) |
Challenge Rating: | 3 |
Treasure: | None |
Alignment: | Always evil (any) |
Advancement: | 8–9 HD (Large) |
Level Adjustment: | — |
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COMBAT
Sharks circle and observe potential prey, then dart in and bite with their powerful jaws.
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
Blindsense (Ex): A shark can locate creatures underwater within a 30-foot radius. This ability works only when the shark is underwater.
Keen Scent (Ex): A shark can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.
Skills: A shark has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
SEE WIKIPEDIA ENTRY: Shark
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