Fencer (5e Creature)

Fencer

Medium humanoid (any race), any alignment


Armor Class 14 (leather armour)
Hit Points 22 (4d8 + 4)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 12 (+1) 12 (+1) 13 (+1) 14 (+2)

Skills Persuasion +4, Performance +4
Senses passive Perception 11
Languages any three languages
Challenge 2 (450 XP)


Fencing Style. When the fencer is using a melee weapon in one hand and no other weapons, it deals 2 extra damage with that weapon (included in the attack).

ACTIONS

Multiattack. The fencer makes two melee attacks.

Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

REACTIONS

Parry. The fencer adds 2 to its AC against one melee attack that would hit it. To do so, the fencer must see the attacker and be wielding a melee weapon.

An elite human fencer. Source

Fencers are usually bored nobles who can afford the tuition or specially trained soldiers. They tend to eschew heavier armors, in favor of lighter and less restricting ones. They are light on their feet and quick with their blades, meaning a trained fencer can be a dangerous foe.


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