Feld (3.5e Race)

Feldz

Personality

This race is the embodiment of lawfulness. Each community has rigid rules that people must abide or they are cast out from society. They are always born as twins, a male and a female, and in tradition they marry their twin and continue the family name. On occasions when a twin passes away, they marry another whose twin has also passed away, but they cannot continue the family name or family traditions. This is how a new family line is born. If they have more than one set of twins, the next set becomes a new family as well. Sometimes, they feel so outcast from society that they leave with any other families who feel outcast and form a new community. They then become the aristocrats of that new community. The communities are always named after the first family to lead the community. They keep genealogy relentlessly, often going back for millennia. The family name is something sacred to the Feldz and they practically worship their ancestors. The grandparents, great-grandparents and so forth remain in the home until they die, teaching the younger generations the family secrets and training them in their ways. They are usually buried in the family shrine, with the other ancestors.

Physical Description

Feldz are tall and slender, with skin the color of the clouds, from blackish grey to a pure white. Their hair can be any color of the sky, with blue being the most common, while oranges, yellows, reds, blacks, blues and even green appear on very rare occasions. Their eyes are white, but change to a stormy gray when they are mad or excited. They are a long lived people, reaching adulthood at 50. Some can live as long as 650 years.

Relations

Most Feldz don't care about other races. They live on a "we'll leave you alone if you leave us alone" basis. They will defend themselves fiercely when provoked, and sometimes can develop a rivalry with a certain race due to constant battles, but mostly they keep to themselves. They often trade with Dwarves for metals and other earthy substances they need to subsist, and will trade with other races for the other things they need. If they find it advantageous they will make friends among other races.

Alignment

Lawful Neutral.

Lands

They usually live in small communities in the mountains. There may be one or two large population centers in an area, mainly so they can specialize and learn from each other, more than any real bond to other Feldz. Richer Feldz will hire dwarves to dig them out a home from the mountains they inhabit. This is also usually how the community center is made. Legend tells of some communities in the clouds, built long ago.

Religion

Some communities may worship one deity or another, but there is no uniformity across regions. Sometimes this can encourage a new community to be made.

Language

Feldz, Common, often they speak Dwarven.

Names

Feldz are always born as twins, a male and a female, which the parents usually name together with a male and a female name counterpart, similar to stephanie and stephen in english.

Racial Traits

  • 2 Constitution, +4 Wisdom: They are tall and slender like the elves, but are very in tune with their environments.
  • Humanoid:
  • Medium: As medium characters, they have no real bonuses or penalties for size.
  • Feldz base land speed is 30ft:
  • Cloudwalk (Su): Same as Silver Dragon's Cloudwalking ability.
  • Automatic Languages: Feldz, Common. Bonus Languages: Dwarven, Gnome, Draconic, Jilt, Elven.
  • Favored Class: Monk.

Vital Statistics

Table: Feldz Random Starting Ages
AdulthoodSimpleModerateComplex
50 years+1d12+2d12+3d12
Table: Feldz Aging Effects
Middle Age1Old2Venerable3Maximum Age
150 years250 years350 years+3d% years
  1. At middle age, 1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, 2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, 3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Feldz Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male5' 8"+2d8130 lb.× (2d4) lb.
Female5' 6"+2d6110 lb.× (2d4) lb.



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gollark: In general, *probably*, but it depends on generation and stuff.
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gollark: Well, a day or so.
gollark: According to my simulations, Mars just plunges into Phobostar™ if I do this.
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