Farmer's Best Friend Cattle Prod (Fallout Supplement)
PL 5 SEC 1/shot Melee Weapon (Simple Weapons Proficiency)
Damage | 1d4 or 1d8 | Magazine | 20 Box |
Critical | 19-20 | Size | Medium |
Damage Type | Bludgeoning/Electrical or Non-Lethal | Weight | 3 pounds |
Range Increment | Purchase DC | 6 TU/60 Caps | |
Rate of Fire | Restriction | Uncommon, West Coast |
Description
The Farmer's Best Friend cattle prod from Wattz Electronics was originally purposed for herding cattle before the war. After the bombs fell, humans quickly found that by wrapping a coil around it and hooking up some batteries, it makes a good semi-lethal weapon.
d20 Modern Rules
The weapon can be set to either deal 1d4 lethal damage or 1d8 non-lethal damage. This decision must be declared before making an attack roll.
On a successful critical hit, the target must make a Fortitude save equal to the damage dealt or fall unconscious for 1d4 hours.
Weapon Mods/Variants
Super Cattle Prod
Extended Magazine, Energy
Recycler
Craft/Repair
- Craft: (Parts DC: 50; Parts Used: 20; Craft DC 35; Time: 60h) The Farmer's Best Friend cattle prod can be crafted at a Weapon Crafting Table with a Craft (mechanical) skill check if the crafter possesses the schematics for it.
- Repair: (Parts DC: 40; Parts Used: 10; Repair DC 25; Time: 10h) A Farmer's Best Friend cattle prod can be repaired with mechanical parts with a Repair check. Alternatively, another overloaded Farmer's Best Friend cattle prod or Farmer's Best Friend cattle prod can be used in place of parts (a Repair check is still required). This gun is affected by the Jury Rigging feat, and as such can use a Riot Prod, Super Charged for parts if the feat is possessed.
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