Eye of Cthulhu (5e Creature)
Eye of Cthulhu
Huge aberration, lawful evil Armor Class 13 (natural armor)
Saving Throws Dexterity +4, Wisdom +5 Cthulhu’s Gaze If a creature starts its turn within 60 feet of the Eye of Cthulhu and the two of them can see each other, the Eye can force the creature to make a DC 15 Wisdom successfully or be incapacitated for 1 minute as it realizes the true nature of this being. A creature incapacitated this way can repeat the saving throw at the end of each of its turns, ending the effect on itself and becoming immune to the eye's gaze for 24 hours on a success. Legendary Resistance (3/Day). If the Eye of Cthulhu fails a saving throw, it can choose to succeed instead. ACTIONSMultiattack. The Eye of Cthulhu makes one bite attack and uses its Summon Servants. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (3d4 + 1) piercing damage. Summon Servants. The Eye of Cthulhu summons 3 (1d4 + 1) servant of Cthulhu which are under its control. Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 18 (3d4 + 1) bludgeoning damage, and the target must succeed on a DC 12 Strength saving throw or be knocked prone. LEGENDARY ACTIONSThe Eye of Cthulhu can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Eye of Cthulhu regains spent legendary actions at the start of its turn. Detect. The Eye of Cthulhu makes a Wisdom (Perception) check.. |
A massive eye with vein-like tendrils trailing behind it. A piece of Cthulhu ripped still-living from his body, the Eye wanders in search of its host body. The approach of the Eye of Cthulhu can be felt far in advance, as those in its path are plagued with a sense of being "watched". |
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