Ethereal Barrier (3.5e Spell)
You create a barrier that once built, sends all those inside to the ethereal plane. Anyone or anything inside the barrier at the time of the casting is sent to the ethereal plane, but anyone entering the area is treated as if there is nothing there. When the barrier's time expires, all creatures and objects are returned to the plane on which the spell was cast. Anyone or anything that is moved outside of the barrier is immediately sent to the material plane, no matter what plane the spell was cast on. If the spell ends when any creature or object is in the same place as a creature was when the spell was cast, the person in the barrier must make a reflex save as he or she is shunted to the nearest unoccupied square. If the creature or object fails, they are automatically knocked prone and takes 2d6 points of damage. A successful save negates the damage and is not knocked prone.
Abjuration | |
Level: | Barrier Mage 6 |
---|---|
Casting time: | 1 Standard Action |
Range: | 15ft +5ft/caster level |
Target, or Area: | 15ft by 15ft by 15ft cube |
Duration: | 1 round/caster level |
Saving Throw: | Reflex (see text) |
Spell Resistance: | no |
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Barrier Mage [[Category: ]] [[Category: ]] [[Category: ]]