Eternal Fugue (3.5e Spell)

This enchantment clouds the mind of a creature so that it takes no actions (dazed). A dazed subject is not stunned, so attackers get no special advantage against it. The subject will eat when it is hungry, drink when it is thirsty, and move slowly away from threatening environments. It will not communicate or cooperate with others, although it may be herded about. Whilst under the enchantment, the subject will have a blank expression and may occasionally make nonsensical sounds and drool profusely. Only spells such as wish and miracle can undo this effect.

Author: Sproik

Eternal Fugue
Enchantment (Compulsion) [Mind-Affecting]
Level: Sor/Wiz 9
Components: V, S, M
Casting time: 1 standard action
Range: Touch
Target: One living creature
Duration: Permanent
Saving Throw: Will negates
Spell Resistance: Yes

Material Component: Formian overseer brain ichor



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