Essence Seeker (5e Class)

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Essence Seeker

A tall, slender human with long, silky hair stands on a cliff overlooking a terrifying army filled with all manner of monsters. His firm jawline tightens as his face scrunches into a grimace. As the wind flows through his black locks, blowing them majestically backward, he pulls out a wand with intricate carvings of strange shapes and letters. His beautiful blue eyes fill with a deep intensity as he lifts his wand and begins to draw unintelligible symbols in the air. He lets out a low hum and a faint, almost ghostly, circle filled these symbols appears in the air around him. You stand mesmerized by him as he continues to draw in the air with no signs of stopping. After what felt like could have been mere seconds despite more likely being much longer, he suddenly stops. Around him are 9 of the circles floating around him in the air extending outward, one from the last. He reaches out one last time and draws a single small symbol. With the last addition, the circles begin to float upward before shattering, leaving a sense of regret at having the strange beauty of the magic broken. Without warning, the sky fills with a blinding light. After blinking through it, a small, brilliant ball can be seen drifting gently downward toward the army. The man turns back to you and, with a rogue-ish smile, warns you to close your eyes. You hastily do so and, before even a moment has passed, a ferocious "Boom!" rattles through the air and shakes your bones. A powerful burst of hot air blows past you, just cool enough to not singe you. You cautiously open your eyes after a few seconds to see a beautiful, horrible sight. Where an army once stood is now ash and char, blowing in the breeze.

The Essence of Magic

Sometimes, the bells and whistles casting methods if wizards just don't cut it. "Look at me with my fancy hand waving and materials and sounds," they say, but to one who truly pursues an understanding of magic, it's just too shallow. Essence seekers pursue an understanding of the essence of magic. They think to ask, "Why do these weird sounds make magic?" It's the difference between knowing how to use a satellite phone and understanding general relativity. It's the difference between playing a video game and knowing how the coding behind it works. In short, an essence seeker seeks to understand what magic really is. This, however, can pose its own problems.

Creating an Essence Seeker


Quick Build

You can make an essence seeker quickly by following these suggestions. First, intelligence should be your highest ability score, followed by constitution. Second, choose the sage background. Third, choose <!-elaborate on equipment choices->

Class Features

As a you gain the following class features.

Hit Points

Hit Dice: 1d6 per level
Hit Points at 1st Level: 6 + Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per level after 1st

Proficiencies

Armor: none
Weapons: none
Tools: none
Saving Throws: Wisdom, Constitution
Skills:

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Quarterstaff or (b) Dagger or (c) Sling and 20 stones
  • (a) Scholar's Pack or (b) Dungeoneer's Pack
  • Arcane Focus

Table: The

LevelProficiency
Bonus
FeaturesEssence EnergyComplexity
1st+2Magical Synthesis21
2nd+2<!-Class Feature2->31
3rd+2<!-Class Feature3->82
4th+2Ability Score Improvement102
5th+3163
6th+3193
7th+3234
8th+3Ability Score Improvement274
9th+4365
10th+4415
11th+4476
12th+4Ability Score Improvement476
13th+5547
14th+5547
15th+5628
16th+5Ability Score Improvement628
17th+6719
18th+6769
19th+6Ability Score Improvement829
20th+6899

Magical Synthesis

<!-Class feature game rule information->

<!-Use semi-colons for subheaders->

<!-Subclass Feature->

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->

<!-Class feature game rule information->


<!-Class Option 1->

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing


Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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