Esophagullet (5e Creature)
Esophagullet
Huge monstrosity, unaligned Armor Class 16 (natural armor)
Saving Throws Charisma +0 Siege Monster. The esophagullet deals double damage to objects and structures. Relentless (Recharges after a Short or Long Rest). If the esophagullet takes 20 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead. ACTIONSMultiattack. The esophagullet makes one attack claw and one fork attack. It can replace either one with a swallow. Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) piercing damage plus 12 (3d6 + 2) bludgeoning damage, and the target is grappled (escape DC 15). Fork. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 25 (5d8 + 3) piercing damage. Swallow. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (5d6 + 1) piercing damage and the target is swallowed. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the esophagullet, and it takes 14 (4d6) acid damage plus 14 (4d6) piercing damage at the start of each of the esophagullet's turns.
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The majority of an esophagullet's body is dominated by its cavernous stomach, and its zealous appetite can never be sated for long. Powerful digestive enzymes and internal grinding mechanisms pulverize most material into a fine slurry almost as quickly as the beast can ingest it, the bulk of which is expelled in a great geyser from its cranial sphincter. What it cannot swallow whole, it tears apart with its monstrously strong claws, smashes into rubble with its sheer bulk or corrodes to slimy chunks in a torrent of bile. |
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