Equipment (Spelljammer Supplement)
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Personal Weapons
The Starwheel is the furthest advancement of gunpowder technology in the Spelljammer setting.
Personal Equipment
Spacefaring elves use this small winged plant for short-distance travel outside a spelljammer's air envelope.
Ship Equipment
Passage Device
Created by the Arcane. The device creates a portal in a crystal shell that allows a ship to pass between Wildspace and the Phlogiston. This device does not require a spellcaster for it to function. Acts as a create portal spell.
Portal Locator
Created by the Arcane. The device locates a natural portal in a crystal shell that allows a ship to pass between Wildspace and the Phlogiston. This device does not require a spellcaster for it to function. Acts as a locate portal spell.
Planetary Locator
Created by the Arcane.
Locator Becon
Created by the Arcane.
Star chart
Star charts indicate the location and relative position of the various planets in the Crystal Sphere. They are not magical but are very useful for determining things like prominent races, environments, and spaceborne powers operating in the region.
Life Boats
Life boats have one purpose: to bring those inside relatively safely to the surface of a planet. The life boat falls toward the nearest gravity well (using a lifeboat close to a star can have nasty results).
Ship Weapons
Spelljammer ship-to-ship combat makes use of the siege engines in the DMG, p. 255 along with some homebrew weapons. Here is a summary, which also gives alternate names from original AD&D Spelljammer book.
Size | to hit | Range (Ft.) | Damage | HP | RoF | |
---|---|---|---|---|---|---|
Springald (Light Ballista) | M | +6 | 100/400 | 2d10 piercing | 30 | 3 |
Medium Ballista | L | +6 | 120/480 | 3d10 piercing | 50 | 3 |
Heavy Ballista | H | +6 | 150/500 | 4d10 piercing | 75 | 3 |
Gnomish Sweepers | L | +6 | 100/400 | Special | 60 | 3 |
Light Catapult | M | +5 | 150/600 (min 60) | 3d10 bludgeoning | 20 | 3 |
Mangonel (Medium Catapult) | L | +5 | 200/800 (min 60) | 5d10 bludgeoning | 100 | 2 |
Trebuchet (Heavy Catapult) | H | +5 | 300/1200 (min 60) | 8d10 bludgeoning | 150 | 2 |
Light Jettison | M | +5 | 150/600 (min 60) | 4d6 bludgeoning | 20 | 3 |
Medium Jettison | L | +5 | 200/800 (min 60) | 6d6 bludgeoning | 100 | 2 |
Heavy Jettison | H | +5 | 300/1200 (min 60) | 8d6 bludgeoning | 150 | 2 |
Cannon (Bombard) | L | +6 | 600/2400 | 8d10 bludgeoning | 75 | 3 |
Warwolf | G | +5 | 400/1600 (min 60) | 11d10 bludgeoning | 200 | 7 |
**Spelljammer Helm
Spelljamming helms are the central setting concept which allow interplanetary and interstellar space travel for vessels which would otherwise not be spaceworthy, in the form of a helm (not armored helmet). Any spellcaster may sit on a spelljammer helm to move the ship. The mysterious race known as the Arcane is the sole manufacturer and distributor of spelljamming helms. They are a method of converting magical energy into motive power.
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