Equipment (Arachonomicon; the Book of Spiderkind Chapter)
Equipment
This chapter contains a variety of mundane and magic items that might feature in campaigns containing spiderkind.
Armor
Spidersilk Armor | Armor Bonus |
Minimum Enhacement Bonus |
Check | Speed | Price (gp) | Weight | Special |
---|---|---|---|---|---|---|---|
Spidersilk armor | +4 | — | — | — | 50 | 5lb. | — |
Spiderweave armor | +5 | +4 | — | — | special | 5lb. | — |
Shadoweave armor | +6 | +6 | — | — | special | 5lb. | — |
Spidersilk armor is woven from the finest strands of monstrous spider silk. Spidersilk has a strength comparable to steel for much less weight and can be worn by those proficient in cloth armor. Spiderweave armor is woven from the silk of demon and celestial spiders by the finest weavers and can be worn by those proficient in hide armor. Shadoweave armor is woven with darkness imbued into its silk and can be worn by those proficient in plate armor.
Simple Melee Weapons
Weapon | Prof. | Damage | Range | Price | Weight | Group | Properties |
---|---|---|---|---|---|---|---|
Fang Weapon | — | — | — | 30gp | 5lb. | — | High Crit |
Simple Ranged Weapons
One-Handed
Weapon | Prof. | Damage | Range | Price | Weight | Group | Properties |
---|---|---|---|---|---|---|---|
Handcrossbow, Repeating | +2 | 1d6 | 10/20 | 35gp | 3lb. | Crossbow | Load Free* |
Fang Weapon: A Fang weapon is a metal shell (in a spider fang shape) with protruding blades that Drow often purchase to help their "pets" (monstrous Spiders) cause more harm with their bite attacks. They are purchased as a pair, and are generally strapped to the fangs of a monstrous spider (usually one that serves as a guardian) and fastened on with straps. The fang weapon has a hole at its point where the fangs protrude, and so bite attacks from spiders with fang weapons still deal poison damage. A spider is automatically proficient with fang weapons.
In order to attach a fang weapon to a spider's fangs, you must pass a nature skill check to handle animal (DC 20), or else the spider will attack. If you are a spider rider, attaching fang weapons to you spider mount does not require a skill check. The check must be retaken to remove fang weapons, and the check is automatically passed when removing fang weapons from a dead spider. Fang weapons can be enchanted in the same way that a normal weapon can.
Handcrossbow, Repeating: A rectangular magazine attaches to the top of this hand crossbow. A lever drops a bolt in place as a free action and then a trigger fires the bolt as a standard action. A repeating hand crossbow does not have to be reloaded as long as it has ammunition in its magazine. A magazine costs 1gp and holds 5 bolts. It takes a standard action to remove an empty magazine and load a new one. For all intents and purposes, a repeating hand crossbow is a hand crossbow.
Adventuring Gear
Alchemical Items
Poisons
- Cave Terror (4e Equipment)
- Creeping Nullscourge (4e Equipment)
- Darklight Brew (4e Equipment)
- Fish Glue (4e Equipment)
- Ilithid Mindscorch (4e Equipment)
- Psych (4e Equipment)
- Psychotropic Rot (4e Equipment)
- Roach Paste (4e Equipment)
- Sickstone Unguent (4e Equipment)
- Slow Taint (4e Equipment)
- Slowswarming (4e Equipment)
- Stun Gas (4e Equipment)
- Swarming Spiderbite (4e Equipment)
- The Calling (4e Equipment)
- Underdark Blight (4e Equipment)