Equipment (Arachonomicon; the Book of Spiderkind Chapter)

Equipment

This chapter contains a variety of mundane and magic items that might feature in campaigns containing spiderkind.

Armor

Spidersilk Armor Armor
Bonus
Minimum
Enhacement Bonus
Check Speed Price (gp) Weight Special
Spidersilk armor+4505lb.
Spiderweave armor+5+4special5lb.
Shadoweave armor+6+6special5lb.

Spidersilk armor is woven from the finest strands of monstrous spider silk. Spidersilk has a strength comparable to steel for much less weight and can be worn by those proficient in cloth armor. Spiderweave armor is woven from the silk of demon and celestial spiders by the finest weavers and can be worn by those proficient in hide armor. Shadoweave armor is woven with darkness imbued into its silk and can be worn by those proficient in plate armor.

Simple Melee Weapons
Weapon Prof. Damage Range Price Weight Group Properties
Fang Weapon30gp5lb.High Crit
Simple Ranged Weapons

One-Handed

Weapon Prof. Damage Range Price Weight Group Properties
Handcrossbow, Repeating+21d610/2035gp3lb.CrossbowLoad Free*

Fang Weapon: A Fang weapon is a metal shell (in a spider fang shape) with protruding blades that Drow often purchase to help their "pets" (monstrous Spiders) cause more harm with their bite attacks. They are purchased as a pair, and are generally strapped to the fangs of a monstrous spider (usually one that serves as a guardian) and fastened on with straps. The fang weapon has a hole at its point where the fangs protrude, and so bite attacks from spiders with fang weapons still deal poison damage. A spider is automatically proficient with fang weapons.
In order to attach a fang weapon to a spider's fangs, you must pass a nature skill check to handle animal (DC 20), or else the spider will attack. If you are a spider rider, attaching fang weapons to you spider mount does not require a skill check. The check must be retaken to remove fang weapons, and the check is automatically passed when removing fang weapons from a dead spider. Fang weapons can be enchanted in the same way that a normal weapon can.
Handcrossbow, Repeating: A rectangular magazine attaches to the top of this hand crossbow. A lever drops a bolt in place as a free action and then a trigger fires the bolt as a standard action. A repeating hand crossbow does not have to be reloaded as long as it has ammunition in its magazine. A magazine costs 1gp and holds 5 bolts. It takes a standard action to remove an empty magazine and load a new one. For all intents and purposes, a repeating hand crossbow is a hand crossbow.

Adventuring Gear

Alchemical Items

Poisons

Magic Armor

Magic Weapons

Holy Symbols

Orbs

Rods

Staffs

Wands

Arms Slot Items

Feet Slot Items

Hands Slot Items

Head Slot Items

Neck Slot Items

Rings

Spider Mount Slot Items

Waist Slot Items

Wondrous Items

Vehicles

Artifacts



Back to Main Page 4e Homebrew Sourcebooks Arachonomicon; the Book of Spiderkind

gollark: Unless you have a fever I suppose.
gollark: You're 37 degrees Celsius internally like the rest of us.
gollark: Your kidnap plan wouldn't work that fast.
gollark: Why would I be at "aldi" in the next 86000 seconds?
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