Enrapture (5e Creature)
Enrapture
Medium celestial (archangel), lawful good Armor Class 15 (natural armor)
Saving Throws Wis +7, Cha +4 Innate Spellcasting. The enrapture's spellcasting ability is Wisdom (spell save DC 15). The enrapture can innately cast the following spells, requiring no material components. At will: detect evil and good, detect magic, detect thoughts Angelic Weapons. The enrapture's weapon attacks are magical. When the enrapture hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack). Magic Resistance. The enrapture has advantage on saving throws against spells and other magical effects. ACTIONSMultiattack. The enrapture makes two melee attacks. Divine Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if held with two hands, plus 9 (2d8) radiant damage.
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Though eighth in the angelic hierarchy, enrapture was born many eons ago and is now considered the oldest archangel to have ever existed. Given the task of leading humans to bliss by speaking directly to their spirits, it is said that the concept of faith did not exist until enrapture's creation. There are many theories debated as to why this archangel possesses its strange form of two human bodies seamed at the torso; perhaps, their shape is meant to exceed the bounds of human understandings, or maybe, in the depths of meditation, a monk approaching enlightenment caught a glimpse of this angel while its form was refracted between dimensions. |
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