Engulfing Doom (3.5e Spell)
This spell summons forth a shrieking maelstrom of magical force that completely fills the target area to a height of 30 ft. Any creature caught in the initial burst suffers 5d6 hit points of damage, though a successful Fortitude save reduces this damage by one-half. For each creature in the area of effect that is killed by the engulfing doom, the radius of the emanation increases by 5 ft. at the beginning of the following round and the damage caused increases by 1d6. If 3 targets are killed by the spell then, at the beginning of the next round, the radius increases by 15 ft. and the damage caused increases by 3d6 to cause a total of 8d6 hit points of damage to all creatures caught in the area of effect. The maximum damage this spell can cause in a given round is 25d6 hit points, but there is no maximum to the area of effect.
Evocation | |
Level: | Sorcerer/Wizard 9, Warmage 9 |
---|---|
Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Medium (100 ft. + 10 ft./level) |
Target: | 20 ft. radius emanation |
Duration: | 1 round/spell casting level |
Saving Throw: | Fortitude half |
Spell Resistance: | Yes |
Material Component: A globe of obsidian wrapped in alternating bands of gold, silver and copper (1,000 gp value).
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells
→ Sorcerer/Wizard