Engineered (5e Class)

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Engineered/Enhanced

An Engineered. One who wields power that was born before the universe itself. An Infinity Stone. Slaying foes, buffing allies

Warped


Creating a Engineered/Enhanced


Quick Build

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Class Features

As a Engineered/Enhanced you gain the following class features.

Hit Points

Hit Dice: 1d8 per Engineered/Enhanced level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Engineered/Enhanced level after 1st

Proficiencies

Armor: Light Armor, Shields
Weapons: Simple Weapons, all swords.
Tools:
Saving Throws: Constitution, Wisdom
Skills: Choose three from Acrobatics, Arcana, Athletics, Insight, Intimidation, Perception, and Stealth.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Longsword and Padded Leather Armor or (b) Shortsword and Studded Leather Armor or (c) Longbow and Padded Leather Armor.
  • (a) Scholar's Pack or (b) Dungeoneer's Pack or (c) Explorer's Pack
  • If you are using starting wealth, you have If you use starting wealth, you have 4d6x2 in funds. in funds.

Table: The Engineered/Enhanced

LevelProficiency
Bonus
EnergyFeatures
1st+210Infinite Origin, Lifespan of Eternals, Energy
2nd+213
3rd+215Infinite Origin
4th+217Ability Score Improvement
5th+319Infinite Origin, Lifespan of Eternals
6th+321
7th+321G̵̢̟̘̝͐̐͆ͭ͝l̛̮̬̝͛̅ͪ͛̄͢ǐ̢̨͕̼̪̔͛̒͟t̳̰̫͍ͧ̽͆̿̋͠c͕̻͙ͦ͊͗̕͜͜͠ẖ̡̗̞̭̅̌͘͟͜
8th+323Ability Score Improvement
9th+424
10th+425Infinite Origin, Lifespan of Eternals
11th+426
12th+427Ability Score Improvement
13th+528
14th+529
15th+529Infinite Origin, Lifespan of Eternals
16th+530Ability Score Improvement
17th+631
18th+633Infinite Origin
19th+635Ability Score Improvement
20th+635Infinite Origin, Lifespan of Eternals

Infinite Origin

At 1st level, you chose an Infinite Origin. Choose from Reality, Soul, Mind, Power, Space, and Time. Your Source, weather it is an Orb, Amulet, Stave, or Stone, yours must be of the option that is consistent with your stone. All detailed at the end of the class description. Your choice grants you features at 1st and again at 3rd, 5th, 10th, 15th, 18th, 20th.

Lifespan of Eternals

Due to the fact that your being has been warped by forces outside your control, you now age slower, experiencing every 2 years as one. At level 5 that becomes every 4 years, at level ten it becomes every 6 years, at level fifteen it becomes every 8 years, and at level 20 it becomes every 10 years.

Energy

Beginning at level 1, you have Energy. Energy is a measurement of your power. You begin with 2 Energy and get more as you level up, as shown by the Energy column. If you reach 0 Energy from expending more than 10 Energy, you gain a level of exhaustion.


Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

G̵̢̟̘̝͐̐͆ͭ͝l̛̮̬̝͛̅ͪ͛̄͢ǐ̢̨͕̼̪̔͛̒͟t̳̰̫͍ͧ̽͆̿̋͠c͕̻͙ͦ͊͗̕͜͜͠ẖ̡̗̞̭̅̌͘͟͜

At level 9, you can release a burst of Cosmic Radiation, creating a glitch in the natural mechanics of the world. You may expend 10 Energy to cause one of the following effects:

  • Gravity
    You may Amplify or Reduce the gravity of a 30ft cube within a range of 90ft. Anyone who enters the cube must make a Dexterity saving throw against your Energy. On a success, nothing happens. On a failure, if the gravity is Amplified, they take 15d4 force damage as gravity crushes them. Movement within the cube is halved. If you chose Reduce and they fail, unless they weight more than 800 pounds, they fly up 20ft and hover there, each turn rolling a d4. If they roll a 1 , they go up 5ft, if they roll a 2, they go down 5ft, if they roll a 3 , they go up 10ft, if they roll a 4, they go down 10ft. All weapon attacks have a disadvantage in this zone, and all ranged weapon attacks have -10 to the attack roll.
  • Statis
    You may freeze time in a 30ft cube within a range of 90ft. Within the cube, all time is frozen. No time passes. Any attacks made against anything in the cube hit a barrier of frozen time and fail. Anyone who attempt to enter the field gets frozen the instant they touch it. No time passes here.
  • Shield
    You create a 30ft cube within a range of 90ft. In a 90ft cube around the first cube, everyone must make a Constitution saving throw against your Energy DC except the people inside the first cube. On a fail, they take 15d6 poison damage. On a success, they take half damage. From then on, anyone inside the cube has resistance to all damage and advantages against saving throws for any harmful effects.

The glitch disappears after 9 hours.

Reality

One who warps reality, capable of changing practically anything into something else.

Enhancements

When you choose this subclass, you may choose between Changer, Shadower, and Skillsetter.

Skillsetter


Soul

One who manipulates and controls others through the orange magic of the soul.

Enhancements

When you choose this subclass, you may choose between Inflictor, Necromancer, and Pupeteer.

Mind

One who reaches through space and time to access the minds of their enemies and crush them without a second thought.

Enhancements

When you choose this subclass, you may choose between Searcher, Crusher, and Seer.

Seer


Power

One who uses ancient power to physically enhance one's self.

Enhancments

When you choose this subclass, you may choose between Speedster, Ironskin, and Pulse.

Space

One who experiments with the boundaries of space, and pushes through them to get where they need to go.

Enhancements

When you choose this subclass, you may choose between Traveler, Psion, and Sender.

Time

The trickiest of the engineerings, one who delves through time to defeat their enemies, support their enemies

Enhancements

When you choose this subclass, you may choose between Merger, Diviner, and Recaller.

Merger

Burst Starting at level one, you can expend 5 Energy to take up to two actions or 3 bonus actions. These actions can be anything, but using all of your movement counts as an action if you do this, representing your sudden loss of Energy. This represents you creating alternate timelines and merging them.

Diviner

Minor future sight While you are unconscious, you sometimes have visions of the future. When you are asleep, you can choose to roll a 1d100, if the total is equal to 5x your level or lower, you have a vision of the future. The dungeon master may choose to reveal a piece of information that you wouldn’t know at the current time like “An army is invading the city you are in in the next 5 days”, or something useless like “You will eat a nice meal at the local restaurant today”.

Recaller

Rewind As an action, you can rewind something in time. You can expend 1 Energy for each 10 Rewind points. You distribute these points between two categories: Time and Range. Each point you put into time rewinds 1 minute. Range starts with a 0ft cube for space. Each point towards space expands it by one point. Once you divide your points, you may rewind a space equal to Range by Time minutes. You lose all unspent Rewind points at the end of your turn.

Multiclassing

Due to the large amount of strain placed on your body or mind when becoming Engineered/Enhanced, multiclassing is impossible.

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