Enenra (5e Creature)
Enenra
Medium elemental, neutral evil Armor Class 16 (natural armor)
Skills Perception +4, Stealth +6 Ash Form. The enenra's space is considered heavily obscured. It can move through a space as narrow as 1 inch wide without squeezing, and can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature must make a DC 14 Constitution saving throw. A creature takes 4 (1d8) fire damage, plus 11 (2d10) poison damage if it needs to breathe, and becoming blinded on a failed save, or takes half as much damage and isn't blinded on a success. A creature blinded this way which is no longer in the same space as the enenra can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Illumination. The enenra sheds bright light in a 15-foot radius and dim light in an additional 15 feet. Smog Camouflage. While in dim light or darkness, or within 5 feet of a Medium or larger cloud of smoke, the enenra can hide as a bonus action. Water Susceptibility. For every 5 feet the enenra moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. ACTIONSSlam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d8 + 5) bludgeoning damage plus 12 (2d6 + 5) fire damage. If the target is a creature or a flammable object, it ignites. Until someone takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.
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An elemental creature that appears as a vague, wispy figure made up of smoke and embers; as the smoke rises and moves, the swirls seem to form faces. The enenra is a being of darkness and destruction, and seeks out wood and other flammable materials. They consume very little fuel to survive, but enjoy setting massive fires for the ash and smog they produce. |
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