Elite Major (5e Creature)

Elite Major

Medium monstrosity, neutral


Armor Class 15 (combat harness)
Hit Points 71 (11d8+16)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 16 (+3) 11 (+0) 14 (+2) 11 (+0)

Saving Throws Cha +3
Skills Stealth +5, Perception +4
Senses passive Perception 14
Languages Sangheili
Challenge 10 (5,900 XP)


Energy Shield Elite Majors have 20 temporary hit points. If they do not receive damage for 3 rounds (18 seconds), they regain these temporary hit points. Temporary hit points gained in this manner can not exceed 20.

ACTIONS

Type-25 Plasma Rifle Ranged Weapon Attack: +5 to hit, range (45/90), reload (20), one target. Hit: 11 (2d8+3) piercing damage. This must be reloaded as an action.

Pistol Whip. Melee Weapon Attack: +4 to hit, reach 5., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Plasma Grenade Thrown Weapon Attack: +5 to hit, range (20/40), one target. Hit: 22 (5d6 + 2) radiant damage. On a hit, every creature within 5 feet must succeed a DC 13 Dexterity saving throw, taking 1/2 damage on a failure, and 1/4 damage on a success. Sangheili of this rank carry 2 plasma grenades.


An elite zealot major.

Sangheili Majors usually command groups of Minors as well as other Covenant races in ground combat situations. In addition to commanding ground forces, Majors may also occupy the role of a "second-master" on a starship, effectively acting as the Shipmaster's second in command.

Zealot Variant Certain sangheili are tasked with the recovery of important Forerunner artifacts. In order to reduce possible damage to such holy relics, they are selected from the more skilled sangheili of each rank, and are given energy swords. Elite zealots of this rank have the following attacks in place of their normal attacks:

Shield Elite zealot majors hold either a physical or energy shield in their off-hand. They gain +2 AC.

'Multiattack. Elite zealots make two melee attacks.

Type-1 Energy Sword Melee Weapon Attack: +6 to hit, one target. Hit: 9 (2d6 + 4) fire damage.


Back to Main Page 5e Homebrew 5e Creatures
Back to Halo (5e Campaign Setting)

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Halo franchise, and/or include content directly affiliated with and/or owned by Microsoft Studios. D&D Wiki neither claims nor implies any rights to Halo copyrights, trademarks, or logos, nor any owned by Microsoft Studios. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
gollark: I forgot them.
gollark: This isn't really a good argument for central planning though? People know people will act in their own interest. The market system encourages that to be directed somewhat toward productive ends. Central planners don't have very good incentives that way.
gollark: sin = 1.
gollark: Is this an array language?
gollark: That sounds noncommunistic and also bad.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.