Elite Honor Guard (5e Creature)

Elite Ultra

Medium monstrosity, neutral


Armor Class 16 (combat harness)
Hit Points 159 (15d8+43)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 20 (+5) 15 (+2) 11 (+0) 16 (+3) 16 (+3)

Saving Throws Cha +7
Skills Intimidation +7, Perception +7
Senses passive Perception 14
Languages Sangheili
Challenge 13 (10,000 XP)


Energy Shield Elite Ultras have 20 temporary hit points. If they do not receive damage for 3 rounds (18 seconds), they regain these temporary hit points. Temporary hit points gained in this manner can not exceed 20.

ACTIONS

'Multiattack. Elite honr guards can make two melee attacks when they take the attack action.

Type-1 Energy Sword Melee Weapon Attack: +6 to hit, one target. Hit: 9 (2d6 + 4) fire damage.

Plasma Grenade Thrown Weapon Attack: +5 to hit, range (20/40), one target. Hit: 22 (5d6 + 2) radiant damage. On a hit, every creature within 5 feet must succeed a DC 13 Dexterity saving throw, taking 1/2 damage on a failure, and 1/4 damage on a success. Sangheili of this rank carry 2 plasma grenades.


An elite honor guard.

Sangheili Honor Guardsmen are among the most skilled of all the Sangheili warriors and are hand-picked for the duty of protecting the High Prophets and other high-ranking officials in the Covenant High Council.


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