Elementalist (3.5e Optimized Character Build)

Introduction

<- a D&D super skrull without the shapeshifting ->

gollark: Almost.
gollark: A wild steamport seen on reddit.
gollark: yes.
gollark: is the "IP"
gollark: `switchcraft.pw`

References

<- 3.5e rules/3.5e monster manual->

Game Rule Components

Items

<- stone ctrl ,bowl smmn ,censer smmn ,brazier smmn ->

Progression

Starting Ability Scores (Before Racial Adjustments): <- as human ->

Race (humans,dwarves and elves ):

Starting Racial Traits:

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
FortRefWill
1st<- class, racial HD, or LA ->++++<- feat(s) -><- class features gained -><- other stuff ->
2nd<- class, racial HD, or LA ->++++<- feat(s) -><- class features gained -><- other stuff ->
3rd<- class, racial HD, or LA ->++++<- feat(s) -><- class features gained -><- other stuff ->
4th<- class, racial HD, or LA ->++++<- feat(s) -><- class features gained -><- other stuff ->

Other Components

<- can summon elemental attacks ->

Highlights

<- cant get through a door turn to water and flow under it cant cross a chasme turn to air and float over it->

Munchkin-Size Me

<- orcs and halflings can also be elementalists ->

Side Notes

<- created when four mages used elemental summoning methods on a fighter and it when wrong! ->

Limitations

<- in dugeons with imovable stone doors and deep chasmes->

DM Counters

<- If needed, tricks for the DM (provided they allow this build) to keep the abuse to a minimum. ->

Miscellaneous

<- can combine two elements into one attack. ->



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