Elemental Samurai (5e Class)

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<!-Introduction Leader->


Creating a


Quick Build

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Class Features

As a you gain the following class features.

Hit Points

Hit Dice: 1d10 per level
Hit Points at 1st Level: 1d10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per level after 1st

Proficiencies

Armor: All Armor
Weapons: Martial and Simple Weapons
Tools:
Saving Throws:
Skills:

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Martial Weapon and a Shield or (b) Two Martial Weapons

Table: The

LevelProficiency
Bonus
Features—Spell Slots per Spell Level—
1st2nd3rd4th5th
1st+2Saiketsu, Energy Boost
2nd+2Cry of the Warrior, Saiketsu Fighting Style2
3rd+2Elemental Archetype3
4th+2Ability Score Improvement3
5th+342
6th+342
7th+343
8th+3Ability Score Improvement43
9th+4432
10th+4432
11th+4433
12th+4Ability Score Improvement433
13th+54331
14th+54331
15th+54332
16th+5Ability Score Improvement4332
17th+643331
18th+643331
19th+6Ability Score Improvement43332
20th+643332

Saiketsu

You are granted a mystical katana, which is a one-handed weapon with the versatile property. The weapon's name is Saiketsu. This weapon cannot be destroyed by normal means. It cannot be wielded by anyone other than the user. If someone aside from the wielder attempts to wield the katana, it takes 4d10 force damage and is forced to drop it. It deals 1d10 damage of the type chosen from Energy Boost. When the katana is not in your hand, you can call its name and it will return to you, as long as it is within one mile of you.

Energy Boost

You can select one type of damage. You gain a bonus to damage rolls equal to your proficiency bonus when you deal damage of the type you selected. You can change the type of damage at will an amount times equal to your proficiency bonus. After that, you may change it by rolling a 1d10. You must accept the new type of damage and can only change it by rolling 1d10 per hour. You may choose to change the damage type again after a short rest.

  • 1: Fire
  • 2: Force
  • 3: Cold
  • 4: Lightning
  • 5: Poison
  • 6: Radiant
  • 7: Thunder
  • 8: Necrotic
  • 9: Acid
  • 10: Psychic

Cry of the Warrior

At level 2, you know the cantrip Warrior's Shout.

Warrior's Shout: You can target one creature within 60 feet. The target must pass a Charisma saving throw contested against your DC or become frightened until the end of its next turn.

Saiketsu Fighting Style

You can choose one style of fighting for Saiketsu. Depending on the style, you are granted a bonus.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit. Saiketsu grows in size, and its range becomes 10 feet.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. Saiketsu splits in two, smaller Saiketsus and can be combined back into one at will. When split into two, each Saiketsu deals 1d4.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. Saiketsu also gains +2 to attack rolls.


Elemental Style

You may choose the Path of Radiance, the Path of Blood, or the Path of Peace as your archetype. You gain features at level 3, again at level 7, once more at level 11, and a final one at level 15.

Path of Radiance

Elemental Strike

You can make a ranged spell attack and command Saiketsu to fly into an enemy and deal 3d6 damage, with the damage type determined by Saiketsu's current elemental proficiency. You add Saiketsu's elemental proficiency bonus to the damage roll. Alternatively, you can use this as a spell that activates when you make a melee attack against a creature. When you do, you deal the same damage as if it was a ranged attack, but you also add Saiketsu's melee weapon attack damage to the hit.

Improved Strike

You can now add a second proficiency to Saiketsu.

Ability Score Increase

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

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Spell List

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

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2nd Level

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3rd Level

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4th Level

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5th Level

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Multiclassing


Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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