Eldunarí (5e Creature)
Eldunarí
Small dragon, any alignment (usually good) Armor Class 10
Saving Throws Int +13, Wis +12, Cha +13 Glowing Gemstone. Due to an eldunarí being little more than a spherical gem-like object, it cannot make or succeed in Strength or Dexterity saving throws or checks. It can use legendary resistance to succeed in such saving throws. Legendary Resistance (3/Day). If the eldunarí fails a saving throw, it can choose to succeed instead. Desperate Diversion. If a creature attempts to make an attack roll against or cast a spell on the eldunarí, the eldunarí may use its reaction to use Subtle Aversion against that cteature with DC 17. ACTIONSMultiattack. The eldunarí makes three strain mind attacks. Strain Mind. Ranged Spell Attack: +13 to hit, reach 60 ft., one creature. Hit: 13 (2d6 + 8) psychic damage. Standard AC does not affect this attack. An opponent's AC for this attack is 10 + its Intelligence modifier. If the opponent has defense against mind effects (such as charmed, but does not include resistance or immunity to psychic damage) or are able to use telepathy, they may add their proficiency bonus. Finally, AC bonuses from magic items still apply. LEGENDARY ACTIONSThe eldunarí can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The eldunarí regains spent legendary actions at the start of its turn. Sense Mind. The eldunarí may make a Wisdom (Perception) check to sense nearby creatures. |
Eldunarí appear can spherical gem-like object that glow with an inner light. They can have a diameter of 12 inches to 36 inches. |
Back to Main Page → 5e Homebrew → 5e Creatures