Einherjar (3.5e Race)

Einherjar

[[Race Description::Brave warriors who died long ago. They were blessed by the gods of war and were reborn as Outsiders.]] They continue training and fighting eternally for the day they would storm the Material Plane en masse at The End of Days to fight off the forces of destruction in a battle no one will win. Occasionally, they get bored, and wander about the Material Plane in search of battle and conquest.

Personality

Einherjar are the exemplars of the brave warrior type. They rush into situations, often without thinking things through, relying on their might and prowess to solve their problems. As much as they like fighting, the enjoy revelry and parties even more. They scarf down great feasts, laugh and dance and sing after a hard day's work. They see common folk much like children, weak and whiney but capable of much more given time, and expect the company they keep to be as brave as themselves.

Upon becoming reborn as an einherjar, they forget their former mortal lives, though, their personalities and mannerisms remain intact.

Physical Description

The physical appearance of an einherjar varies, and they appear as stout humans with an otherworldly glow about them. As they are virtually immortal in Ysgard, their appearance never changes as they never age.

Relations

Einherjar get along with races and individuals that revere battle, bravery, courage and duty.

Alignment

Since many paths lead to glorious death in battle, an einherjar may be of any alignment.

Lands

Einherjar live in great halls in Ysgard, a celestial realm of the gods. Every morning, they march out into the celestial fields and wage combat against each other, hacking each other to bits in bloody joyous haphazard war. As the sun sets at the end of the day, each einherjar is healed and resurrected as they go off back to the great halls to feast and party until they are filled with meat and booze and sleep until dawn when they repeat the process over again.

Religion

Einherjar worship those gods who provide them with home in Ysgard, such as Odin and Freyja.

Language

Common, Celestial and Norse.

Names

Male Names: Alvis, Aslak, Bjorn, Bond, Carr, Dag, Esbern, Geir, Herrick, Ivor, Leif, Magne, Oddvar, Olaf, Regin, Sigurd, Stig, Sven, Tarn, Tor, Yngvar

Female Names: Astrid, Brenda, Dagmar, Eir, Gerda, Gunnhild, Helga, Hjordis, Idona, Inga, Norna, Ragnhild, Runa, Sigrid, Thora, Unni, Valda

Racial Traits

  • 3e Strength Score Adjustment::+6 Strength, 3e Dexterity Score Adjustment::+2 Dexterity, 3e Constitution Score Adjustment::+4 Constitution, 3e Intelligence Score Adjustment::+2 Intelligence,3e Wisdom Score Adjustment::+2 Wisdom, 3e Charisma Score Adjustment::+2 Charisma: Einherjar are strong, tough, quick, smart, and personable.
  • Outsider3e Creature Type::Outsider (Native3e Creature Subtype::Native): Unlike most other living creatures, an einherjar does not have a dual nature; his soul and body form one unit. When an einherjar is slain, no soul is set loose. Einherjar can be raised, reincarnated, or resurrected just as other living creatures can be. Einherjar gain the Extraplanar subtype when not on Ysgard.
  • Medium3e Size::Medium: Einherjar gain no special bonuses or penalties due to size.
  • Einherjar base land speed is 40.
  • Darkvision out to 120 feet.
  • Natural Armor: Einherjar have tough skin, granting them a +2 natural armor bonus.
  • Proficient with all simple and martial weapons.
  • Proficient with armor (light, medium, and heavy) and shields.
  • Immunity: An einherjar is immune to fear effects and charms and compulsions.
  • Morale Boost: Any morale bonus the einherjar gains is treated as 1 higher than normal.
  • Spell-Like Ability: Once per dayethereal jaunt. Caster level is total character level. The save DC is Wisdom-based.
  • Rugged: Einherjar gain Toughness and Endurance as a racial feats.
  • Automatic Languages: Common, Celestial and Norse. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
  • Favored Class: 3e Favored Class::Any.
  • Level Adjustment: 3e Level Adjustment::1

Vital Statistics

Einherjar don't age, and thus do not gain the bonuses or penalties associated with aging.

Table: Einherjar Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male6' 0"+2d6170 lb.× (2d6) lb.
Female6' 0"+2d6170 lb.× (2d6) lb.

Variant: Monstrous Progression

Presented here is a variant progression that includes 2 Hit Dice of Outsider spread over 4 monstrous progression levels to allow players a chance to play einherjar at low levels.

gollark: Also third through ninth.
gollark: Who's your second favourite user named Gibson?
gollark: Oh yes, like the "call of the bee" and stuff.
gollark: Well, don't do that.
gollark: Oh bee, networkoids.

Variant Racial Traits

  • +2 Constitution, +2 Intelligence: Einherjar are strong, tough, quick, wise, and personable.
  • Outsider (Native): Unlike most other living creatures, an einherjar does not have a dual nature; his soul and body form one unit. When an einherjar is slain, no soul is set loose. Einherjar can be raised, reincarnated, or resurrected just as other living creatures can be. Einherjar gain the Extraplanar subtype when not on Ysgard.
  • Medium: Einherjar gain no special bonuses or penalties due to size.
  • Einherjar base land speed is 30.
  • Darkvision out to 60 feet.
  • Proficient with all simple and martial weapons.
  • Proficient with armor (light, medium, and heavy) and shields.
  • Rugged: Einherjar gain Toughness and Endurance as a racial feats.
  • Automatic Languages: Common, Celestial and Norse. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
  • Favored Class: Einherjar.
Table: Einherjar Monstrous Progression
Level Hit Dice Base
Attack Bonus
Saving Throws Skill Points CR Special
FortRefWill
1st1d8+1+2+2+2(8 + Int mod) × 41Feat
2nd1d8+1+2+2+22+2 Str, +2 Con, +1 Natural Armor, Morale Boost
3rd2d8+2+3+3+38 + Int mod3+2 Dex, +2 Wis, Darkvision 120, Immunity
4th2d8+2+3+3+33+2 Str, +2 Cha, base land speed 40, +2 Natural Armor, ethereal jaunt


For more information on einherjar, visit your local epic poet, or go to: http://en.wikipedia.org/wiki/Einherjar.

For the Einherjar Class (unrelated to this article), go to: Einherjar (3.5e Class).



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