Earthen Servant (5e Spell)

You summon a small creature made out of earth, specifically the kind of earth you used to summon it. You can only have one, and on each of your turns, you can use a Bonus Action to mentally command any creature you made with this spell if the creature is within 60 feet of you. You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Any of its actions that require a saving throws, refers to the caster's spell save DC. Once given an order, the creature continues to follow it until its task is complete. After 1 minute, it crumbles back into the material it was made from.

Earthen servant
Conjuration cantrip
Casting time: 1 action
Range: 30 feet
Components: V, M (sand, dirt, rock, gravel, clay, or mud which is then consumed)
Duration: Instantaneous

It has the following statistics.

HP: 13 + its Dexterity modifier (+2 if sand,+1 if dirt,+6 if rock, +3 if gravel, +1 if clay, +0 if mud.)
AC: 10 + its Dexterity modifier (+2 if sand,+0 if dirt,+3 if rock, +1 if gravel, +0 if clay, +1 if mud.)
Speed: 25ft (+10 if sand,+15 if dirt,+0 if rock, +5 if gravel, +10 if clay, +15 if mud.)
Size: Small
Str: 10 (+0 if sand, +0 if dirt, +4 if rock, +2 if gravel, +2 if clay, +0 if mud.)
Dex: 10 (+4 if sand, +2 if dirt, +0 if rock, +1 if gravel, +0 if clay, +1 if mud.)
Con: 10 (+0 if sand, +1 if dirt, +4 if rock, +2 if gravel, +0 if clay, +1 if mud.)
Int: 6 (+1 if sand, +0 if dirt, +1 if rock, +1 if gravel, +4 if clay, +1 if mud.)
Wis: 4 (+0 if sand, +0 if dirt, +4 if rock, +2 if gravel, +2 if clay, +0 if mud.)
Cha: 5 (+1 if clay)
Actions:
Turf toss: Ranged weapon attack: +2 + (Dexterity Modifier) to hit, range 30/60 feet., one target. Hit:
If sand: 2 (1d4) + Dexterity modifier bludgeoning damage and the target must make a Dexterity saving throw, becoming blinded on a failed saving throw. At the start of each of it's turns, it can redo the saving throw. On the fourth failed attempt, it succeeds instead.
If dirt or mud: 2 (1d4+1) + Dexterity modifier bludgeoning damage and the target must make a Constitution saving throw, becoming blinded on a failed saving throw until the end of its next turn.
If gravel/clay: 4 (1d6+1) + Dexterity modifier bludgeoning damage
If rock: 5 (1d8+1) + Dexterity modifier bludgeoning damage

At Higher Levels. Depending on the spellslot used, it also gains the following:

When cast using a 1st level spell slot, increase all its stats by 1, and the number damage dices by 1.
When cast using a 3rd level spell slot, increase all its stats by 2, AC by 1, hit points by 13 and the number damage dices by 1. It's size becomes medium.
When cast using a 5th level spell slot, increase all its stats by 4, AC by 2, hit points by 26 and increase the number damage dices by 2. It's size becomes medium.
When cast using a 7th level spell slot; increase all its stats by 8, AC by 3, hit points by 39 and increase the number damage dices by 3. It's size becomes large.
When cast using a 9th level spell slot; increase all its stats by 16, AC by 4, hit points by 52 and increase the number damage dices by 4. It's size becomes large.



Back to Main Page 5e Homebrew Spells Bard
Back to Main Page 5e Homebrew Spells Druid
Back to Main Page 5e Homebrew Spells Wizard

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.