Drow Chosen Consort (5e Creature)

Drow Chosen Consort

Medium humanoid (elf), neutral evil


Armor Class 19 (studded leather, shield)
Hit Points 97 (15d8 + 30)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 20 (+5) 15 (+2) 12 (+1) 14 (+2) 16 (+3)

Saving Throws Dex +9, Con +6, Wis +6
Skills Perception +6, Religion +5, Stealth +13
Senses darkvision 120 ft., passive Perception 16
Languages Elvish, Undercommon
Challenge 9 (5,000 XP)


Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Innate Spellcasting. The drow's spellcasting ability is Charisma (spell save DC 15). He can innately cast the following spells, requiring no material components:

At will: dancing lights
1/day each: darkness, faerie fire, levitate (self only)

Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

ACTIONS

Multiattack. The drow makes three attacks with his scimitar.

Scimitar. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 10 (3d6) poison damage.

Poison Bolt. Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 10 (3d6) poison damage.

REACTIONS

Parry. The drow adds 4 to his AC against one melee attack that would hit him. To do so, the drow must see the attacker and be wielding a melee weapon.

Lolth's Shield. When a creature makes an attack against an ally of the drow, the drow grants a +2 bonus to the ally's AC if the drow is within 5 feet of the ally.

Drow priestesses of Lolth sometimes imbue consorts that earn their approval with slivers of divine magic. These chosen warriors are faster and stronger than their peers, while lesser drow look upon them with envy.
A drow chosen consort is capable of shielding allies against attacks and launching orbs of poison at his enemies. These boons last only as long as the consort continues to please the priestess who imbued him with those abilities, who can remove them at any time.


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gollark: I prefer to be lower so I can see the ground slightly less unclearly.
gollark: Why is TPS lag relevant?
gollark: Fascinating.
gollark: Fiiiine, 270.
gollark: You might want to be slightly higher because of not being at an entirely consistent height but that much seems excessive.
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