Drider, Spiderkind (4e Creature)
Drider
Driders are gifted servants of the spider queen, their devotion and strength rewarded by Lolth in the form of spydric stature.
Drider Arachnomancer
Drider Arachnomancer Level 13 Controller | ||
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Medium spiderkind fey humanoid (spider) XP 800 | ||
Initiative +10 | Senses Perception +6; darkvision | |
HP 128; Bloodied 64 | ||
AC 27; Fortitude 22, Reflex 22, Will 24 | ||
Speed 7, climb 7 (spider climb) | ||
Effect: +18 Vs. AC; 2d8 + 6 damage. | ||
Effect: Ranged 20; +17 Vs. Fortitude; 2d8 + 6 poison damage. | ||
Effect: Close blast 3; +15 Vs. Fortitude; 4d8 + 6 poison damage and ongoing 5 poison damage (save ends). | ||
Effect: Area burst 1 within 10; +15 Vs. Fortitude; 4d8 + 6 poison damage. The burst creates a zone of spiders until the end of the drider arachnomancer's next turn. The zone counts as difficult terrain, and any creature that enters the zone or starts its turn there takes 15 poison damage. | ||
Effect: +17 Vs. Reflex; the target is restrained until the end of the drider arachnomancer's next turn. | ||
Spydric Stature | ||
Effect: The drider arachnomancer fills the space of a large-sized creature, even though it is medium sized. | ||
Skills Arachana +17, Bluff +17, 4e Index (4e Other)#Intimidate skill +17, Stealth +15 | ||
Str 19 (+10) | Dex 19 (+10) | Wis 16 (+9) |
Con 16 (+9) | Int 16 (+9) | Cha 22 (+12) |
Alignment Chaotic Evil | Languages Common, Elven, Deep Speech, Spydric | |
Equipment Leather Armor, Rapier |
Drider Arachnomancer Tactics
The drider arachnomancer relies on its [[4e Index (4e Other)#ranged attack|ranged]] and [[4e Index (4e Other)#area attack|area attack]] powers to deal with its foes, using web if a foe gets near, and living tide on a mass of enemies. If bloodied, it will try to retreat, using web as cover if possible.
Drider Fanglord
Drider Fanglord Level 3 Brute | ||
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Medium spiderkind fey humanoid (Spider) XP 150 | ||
Initiative +3 | Senses Perception +1; darkvision | |
HP 51; Bloodied 25 | ||
AC 15; Fortitude 16, Reflex 15, Will 15 | ||
Speed 7, climb 7 (spider climb) | ||
Effect: +6 Vs. AC; 1d10 + 4 damage. | ||
Effect: +6 Vs. AC; 2d10 + 4 damage. | ||
Effect: +4 Vs. Reflex; the target is restrained until the end of the drider fanglord's next turn. | ||
Spydric Stature | ||
Effect: The drider fanglord fills the space of a large-sized creature, even though it is medium sized. | ||
Skills Dungeoneering +6, Stealth +8 | ||
Str 17 (+4) | Dex 14 (+3) | Wis 11 (+1) |
Con 11 (+1) | Int 11 (+1) | Cha 14 (+3) |
Alignment Chaotic Evil | Languages Common, Elven, Deep Speech, Spydric | |
Equipment Leather Armor, Greatsword |
Drider Fanglord Tactics
The drider fanglord uses web to restrain its foes to gain advantage during combat, and uses its greatsword. It relies on sheer toughness for survival.
Drider Shadoweaver
Drider Shadoweaver Level 28 Lurker | ||
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Medium spiderkind fey humanoid (spider) XP 15000 | ||
Initiative +25 | Senses Perception +25; tremorsense 6; darkvision | |
HP 198; Bloodied 99 | ||
AC 42; Fortitude 34, Reflex 35, Will 34 | ||
Speed 8, climb 8 (spider climb) | ||
Effect: +33 VS. AC; 3d8 + 10 damage. | ||
Effect: +31 Vs. Reflex; 5d12 + 9 damage. | ||
Effect: +31 Vs. Fortitude; 5d10 + 9 damage, and ongoing 15 damage (save ends). | ||
Effect: +41 Vs. Fortitude; 5d12 + 9 poison damage. | ||
Effect: +31 Vs. Reflex; the target is restrained until the end of the drider shadoweaver's next turn. | ||
Spydric Stature | ||
Effect: The drider shadoweaver fills the space of a large-sized creature, even though it is medium sized. | ||
Skills Acrobatics + 29, Arachana +27, Stealth +29 | ||
Str 27 (+22) | Dex 30 (+24) | Wis 24 (+21) |
Con 24 (+21) | Int 24 (+21) | Cha 27 (+22) |
Alignment Chaotic Evil | Languages Commom, Elven, Deep Speech, Spydric | |
Equipment — |
Drider Shadoweaver Tactics
The drider shadoweaver uses stealth to try to surprise its foes, using its rapier when it is in an advantageous position. When bloodied, it flees, using web as a cover for its retreat.
Drider Widowmaker
Drider Widowmaker Level 19 Lurker | ||
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Medium spiderkind fey humanoid (spider) XP 2400 | ||
Initiative +19 | Senses Perception +13; tremorsense 6; darkvision | |
HP 139; Bloodied 69 | ||
AC 33; Fortitude 27, Reflex 28, Will 27 | ||
Speed 7, climb 7 (spider climb) | ||
Effect: +24 Vs. AC; 3d8 + 7 damage. | ||
Effect: +22 Vs. Reflex; 4d12 + 7 damage. | ||
Effect: +22 Vs. Fortitude; 4d10 + 7 damage, and ongoing 10 damage (save ends). | ||
Effect: +22 Vs. Reflex; the target is restrained until the end of the drider widowmaker's next turn. | ||
Spydric Stature | ||
Effect: The drider widowmaker fills the space of a large-sized creature, even though it is medium sized. | ||
Skills Acrobatics + 21, Arachana +20, Stealth +21 | ||
Str 22 (+15) | Dex 25 (+16) | Wis 19 (+13) |
Con 19 (+13) | Int 19 (+13) | Cha 22 (+15) |
Alignment Chaotic Evil | Languages Common, Elven, Deep Speech, Spydric | |
Equipment — |
Drider Widowmaker Tactics
The drider widowmakes uses similar tactics to the shadoweaver, relying on stealth to surprise its foes.
Drider Lore
A character knows the following information with a successful arachana, [[4e Index (4e Other)#Arcana skill|arcana]] or [[4e Index (4e Other)#Religion skill|religion]] [[4e Index (4e Other)#skill check|check]].
- DC 15 (arachana), DC 20 (arcana or religion): In drow society, the strongest and bravest can take a test of Lolth. Those who succeed can become driders, members of a privileged caste. Those who fail are usually transformed into chwidenchas.
Encounter Groups
Driders are usually found amongst drow or spiders. They are often part of drow raiding parties.
Level 19 Encounter (XP 11500)
- 1 Drider Widowmakers (Level 19 Lurker)
- 2 Drider Arachnomancers (Level 13 Controller)
- 1 Drow House Soldier (Level 21 Soldier)
- 2 Turmoil Spiders (Level 18 Skirmisher)
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Back to Main Page → 4e Homebrew → Sourcebooks → Arachonomicon; the Book of Spiderkind → Monsters.