4e Creatures Level 19
Level 19
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gollark: The haskell version uses *floats*, if you can believe that.
gollark: <@!319753218592866315> Fix the code in a way which will *not* entirely kill performance.
gollark: Wonderful.
gollark: ```rust// randomly increase/decrease one of the channels in a color by `range`fn mod_channel(rng: &mut WyRand, range: u16, n: u16) -> u16 { let rand = rng.generate_range(0, range * 2 + 1); let o = ((n as u32) + (rand as u32)).saturating_sub(range as u32); o as u16}```
gollark: This is basically just meant to increase/decrease a `u16` by a randomly generated `u16` amount.
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