Dreepy (5e Creature)
Dreepy
Tiny undead, any alignment Armor Class 14 (natural armor)
Condition Immunities prone Pack Tactics. The dreepy has advantage on an attack roll against a creature if at least one of the dreepy's allies is within 5 feet of the creature and the ally isn't incapacitated. Clear Body. The dreepy is immune to any effect that would cause it to gain disadvantage on attack rolls, ability checks, or saving throws. ACTIONSBite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
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gollark: Probably less bad stuff, though, than an organization which is actively trying to do bad stuff and is somewhat good at it.
gollark: Competent evil is going to do lots of evil things. Not-very-competent not-evil is not going to do many things, but at least it won't do many evil things.
gollark: > Fascism is evil, but at least its competentCompetent evil is probably worse than not-very-competent not-evil.
gollark: They have divides about how to grill things.
gollark: Like most ideologies, actually, even centrists.
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