Dream Master (5e Creature)

Dream Master

Medium aberration, chaotic neutral


Armor Class 15 (natural armour)
Hit Points 90 (12d8 + 36)
Speed 30 ft., climb 30 ft., fly 25 ft. (hover)


STR DEX CON INT WIS CHA
13 (+1) 18 (+4) 16 (+3) 18 (+4) 15 (+2) 20 (+5)

Skills Arcana +8, Deception +9, Insight +6, Perception +6, Persuasion +9, Stealth +8
Damage Resistances psychic
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 16
Languages Deep Speech, Draconic, Undercommon, understands Common and three other languages but can't speak them, telepathy 60 ft.
Challenge 9 (5,000 XP)


Chameleon Skin. The dream master has advantage on Dexterity (Stealth) checks made to hide.

Innate Spellcasting. The dream master's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The dream master can cast the following spells innately, requiring no material components:

At will: chill touch, guidance, resistance
3/day each: darkness, detect thoughts, disguise self (any humanoid form), dream, sending, sleep
1/day: phantasmal killer

Keen Sight and Smell. The dream master has advantage on Wisdom (Perception) checks that rely on sight or smell.

Spider Climb. The dream master can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

ACTIONS

Multiattack. The dream master can use its Consume Dream. It then makes three attacks with its claws.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Consume Dream. Ranged Spell Attack: +9 to hit, range 60 ft., one creature. Hit: 16 (2d10 + 5) psychic damage. The dream master then gains temporary hit points equal to half the damage dealt (rounded down). This attack may only be used against sleeping targets with an Intelligence score of 3 or higher. This damage cannot wake the target, nor can it reduce a creature's hit points below 1.


Among dream eaters, some are born with powerful magic flowing through their veins that gives them great strength. These special dream eaters are called dream masters, and they act as de facto leaders among their own kind, transforming a group of self-centred layabout dream eaters into a group with some semblance of cohesion and order, though each dream eater still chiefly looks after itself.

Aberrant Nature. A dream master doesn't require air, food, drink, or sleep.


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