Dragons (RoF Supplement)

Dragons

Forget everything you know about dragons as they stand in other games. These are not your highly intelligent creatures that horde gold and magical items. They do not partake of politics or hold intelligent discourse with any adventurer unlucky enough to stumble into their lair. These Dragons know only instinct: eat, mate, sleep. To them, there's only two possibilities when it comes to anything that moves: you're either a mate or you're food.

In order to appropriately put some of the variants of into play, you will require the Draconomicon supplement from Dungeons and Dragons. These Dragons will be marked in their description.

In the following text, references to names for Dragons are given either by scientists or Dragon Slayers; Dragons themselves do not have enough intelligence to formally speak or even give on another names.

Dragon Eggs

The most vulnerable time in a Dragon's life cycle is their time as an egg (if one disregards the rather vicious female most likely keeping watch over her clutch). After an egg is fertilized, the entirety of the time until hatching averages about two weeks - a very small and critical window for most Slayers. Eggs on, on the overall, rather fragile: enough force brought to bear on it will crack it. Because of their large numbers (clutches tend to range in size from 10 to 20 eggs) and the fact that most clutches are guarded by a female who won't take too kindly to anyone trying to damage her clutch, most Slayers favor explosives to dealing with eggs.

Varieties of Dragons

It was widely believed, at least for a short time, that Dragons existed in only one variety - the fire-breathing red-skinned creatures that first crawled out of the London Underground. Over time, it became increasingly clear that the Dragons were rapidly adapting to their new environments; various sub-species were appearing in different parts of the planet. Theories explaining this sudden and rapid divergence in the species range from extremely short generations, with a matter of weeks before females are capable of laying eggs, to the separate species having already been evolved in the past and simply sleeping until awakened by their brethren. It seems now that no one will ever discover the truth - most of the people capable of doing so are already dead. Now only the various Dragon Slayers seem to truly care about the classifications, as it allows them to bring the right tools to defeat their nemeses; survivors really don't care about the different traits of the Dragons, as they're all just as likely to use them as a meal.

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British Reds aka "Flamebreathers"

The original Dragons, the British Reds were the first to be seen in 2008. The original waking Dragon was a rather large and nasty male Red designated by authorities as London-Zero which, as far as anyone knows, still makes its home in London - it would later be destroyed by Van Zan's Slayers in 2020. Reds are especially vicious and territorial, even going so far as to attack other Dragons who wander into their territory; this is especially noteworthy as it has kept the British Isles, so far, clear of any other variety of Dragon. Aside from the British Isles, however, the Reds exist in very few numbers; nests have been turned up in western Europe, eastern North America and north-western Africa, with scattered sightings across the Middle East and Russia.

Type: Dragon (Fire)
Environment: Any Temperate
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, family (1 and 2–5 offspring), or flight (1-5)
Challenge Rating: Wyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26
Treasure: None
Alignment: Always true neutral
Advancement: Wyrmling 8–9 HD; very young 11–12 HD; young 14–15 HD; juvenile 17–18 HD; young adult 20–21 HD; adult 23–24 HD; mature adult 26–27 HD; old 29–30 HD; very old 32–33 HD; ancient 35–36 HD; wyrm 38–39 HD; great wyrm 41+ HD
Level Adjustment: Wyrmling +4; very young +5; young +6; others —
British Red Dragons by Age
Age Size Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/
Grapple
Attack Fort Save Ref Save Will Save Breath Weapon (DC) Frightful Presence DC
Wyrmling M 7d12+14 (59) 17 10 15 10 11 10 +7/+10 +10 +7 +5 +5 2d10 (15)
Very young L 10d12+30 (95) 21 10 17 12 13 12 +10/+19 +14 +10 +7 +8 4d10 (18)
Young L 13d12+39 (123) 25 10 17 12 13 12 +13/+24 +19 +11 +8 +9 6d10 (19)
Juvenile L 16d12+64 (168) 29 10 19 14 15 14 +16/+29 +24 +14 +10 +12 8d10 (22)
Young adult H 19d12+95 (218) 31 10 21 14 15 14 +19/+37 +27 +16 +11 +13 10d10 (24) 19
Adult H 22d12+110 (253) 33 10 21 16 17 16 +22/+41 +31 +18 +13 +17 12d10 (26) 22
Mature adult H 25d12+150 (312) 33 10 23 18 19 18 +25/+44 +34 +20 +14 +18 14d10 (28) 24
Old G 28d12+196 (378) 35 10 25 20 21 20 +28/+52 +36 +23 +16 +21 16d10 (31) 27
Very old G 31d12+248 (449) 37 10 27 22 23 22 +31/+56 +40 +25 +17 +23 18d10 (33) 29
Ancient G 34d12+306 (527) 39 10 29 24 25 24 +34/+60 +44 +28 +19 +26 20d10 (36) 32
Wyrm G 37d12+370 (610) 41 10 31 24 25 24 +37/+64 +48 +30 +20 +27 22d10 (38) 33
Great wyrm C 40d12+400 (660) 45 10 31 26 27 26 +40/+73 +49 +32 +22 +30 24d10 (40) 36
British Red Dragon Abilities by Age
Age Speed Initiative AC Special Abilities Caster Level SR
Wyrmling 40 ft., fly 150 ft. (poor) +0 16 (+6 natural), touch 10,
flat-footed 16
Immunity to fire,
vulnerability to cold
Very young 40 ft., fly 150 ft. (poor) +0 18 (–1 size, +9 natural), touch 9,
flat-footed 18:
Young 40 ft., fly 150 ft. (poor) +0 21 (–1 size, +12 natural), touch 9,
flat-footed 21
1st
Juvenile 40 ft., fly 150 ft. (poor) +0 24 (–1 size, +15 natural), touch 9,
flat-footed 24
Locate object 3rd
Young adult 40 ft., fly 150 ft. (poor) +0 26 (–2 size, +18 natural), touch 8,
flat-footed 26
DR 5/magic 5th 19
Adult 40 ft., fly 150 ft. (poor) +0 29 (–2 size, +21 natural), touch 8,
flat-footed 29
7th 21
Mature adult 40 ft., fly 150 ft. (poor) +0 32 (–2 size, +24 natural), touch 8,
flat-footed 32
DR 10/magic 9th 23
Old 40 ft., fly 200 ft. (clumsy) +0 33 (–4 size, +27 natural), touch 6,
flat-footed 33
Suggestion 11th 24
Very old 40 ft., fly 200 ft. (clumsy) +0 36 (–4 size, +30 natural), touch 6,
flat-footed 36
DR 15/magic 13th 26
Ancient 40 ft., fly 200 ft. (clumsy) +0 39 (–4 size, +33 natural), touch 6,
flat-footed 39
Find the path 15th 28
Wyrm 40 ft., fly 200 ft. (clumsy) +0 42 (–4 size, +36 natural), touch 6,
flat-footed 42
DR 20/magic 17th 30
Great wyrm 40 ft., fly 200 ft. (clumsy) +0 41 (–8 size, +39 natural), touch 2,
flat-footed 41
Discern location 19th 32
Example Dragon: London-Zero

Nordic Dragons aka "Icethrowers"

Example Dragons: Oslo-Six aka 'King Olaf'

American Coppers aka "Storm Dragons"

Example Dragons: Indiana Jones

American Grays aka "Razorbacks"

Example Dragons: Phoenix-One aka 'Spiketail'

Wasteland Dragons aka "Nuke Drakes"

The Wasteland Dragons, known as the 'Nuke Drakes' to Dragon Slayers, are an unusual sort. They are the only Dragon confirmed to have developed during the last few years, a result of mutation due to attacks upon, and subsequent feedings at, sites containing nuclear radiations. They are perhaps the most dangerous of all Dragons and considered a prime target for immediate destruction as soon as Slayers positively identify them; the mutation seems to have an aura like effect on other Dragons in the vicinity, altering them into even more vicious killing machines. A few of these Dragons has been positively identified across the world, and the appearance of mutated Dragons of other varieties often lead Slayers to identify new Nuke Drakes rather quickly.

Example Dragon: Soreq-Omega

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