Dragon Ogre (5e Creature)

Dragon Ogre

Huge dragon, neutral evil


Armor Class 16 (natural armor)
Hit Points 207 (18d12 + 90)
Speed 40 ft.


STR DEX CON INT WIS CHA
24 (+7) 13 (+1) 20 (+5) 12 (+1) 15 (+2) 8 (-1)

Saving Throws Str +11, Wis +7
Skills Athletics +11, Intimidation +7
Damage Resistances bludgeoning, piercing and slashing from nonmagical attacks
Damage Immunities lightning
Condition Immunities frightened, stunned
Senses darkvision 60 ft., passive Perception 12
Languages Common, Draconic, Giant
Challenge 10 (5,900 XP)


Charge. If the dragon ogre moves at least 30 feet straight toward a target and then hits it with a maul attack on the same turn, the target takes an extra 14 (4d6) bludgeoning damage and the target must make a DC 17 Strength saving throw or be knocked prone.

Storm Rage. Whenever the dragon ogre is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.

ACTIONS

Multiattack. The dragon ogre makes two attacks with its maul.

Maul. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 28 (6d6 + 7) bludgeoning damage.

Stomp. Melee Weapon Attack: +11 to hit, reach 5 ft., one prone creature. Hit: 25 (4d8 + 7) bludgeoning damage.

Frightful Presence. Each creature of the dragon ogre's choice that is within 60 feet of the dragon ogre and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon ogre's frightful presence for 24 hours.


Gigantic centaur-like monsters, dragon ogres are amongst the most ancient of the world's living creatures. Their incredible longevity, as with almost all things supernatural, is the work of the archfiends of the lower planes. Aeons ago, the elders of a tribe of ogres made a pact with the fiendish powers, embracing damnation in order to save themselves from a slow decline into extinction. They were merged with the powerful bodies of dragons, and in return, the entire dragon ogre race put themselves at the command of the Dark Gods. Since that day, the dragon ogres have carved their names across the ages as immortal hybrids who can only die in battle, monstrous beings neither truly ogre or draconic that rouse themselves only in the name of destruction.
Though they have lived for an age, dragon ogres spend most of their years slumbering under the mountains, and it is only when lightning storms assail the crests of the world that they stir and come to life. As lightning spears out of the skies, the dragon ogres scale mountain and glacier. They do this in order to bathe in lightning, rejoicing in the raw forces of nature, for it is the storm that invigorates them and fills them with deadly energy for their coming battles.
Dragon ogres are often in conflict with the storm giants.


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gollark: As always.
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