Dragon Blood Sorcerer (3.5e Prestige Class)

This page was marked as abandoned on 10:40, 30 January 2021 (MST) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

This page is incomplete and/or lacking flavor. Reason: Missing campaign information.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Dragon Blood Sorcerer

Close Descendant of a Dragon Ancestor. Not as Uncommon as most people think, yet at the same time not very numerous. The descendant uses the power it gains from its ancestor for magic rather then physical fighting. It also gains physical attributes of its ancestor, such as claws and wings. However it also sacrifices some attributes such as blindesense and its breathe weapon, and instead, channels that energy to greaten its magical abilities

Becoming a Dragon Blood Sorcerer

Entry Requirements
Race: Any non dragon (cannot already be a half-dragon).
Alignment: Same as dragon type chosen at first level.
Class: Sorcerer, but cannot have multi classed.
Ability: Charisma 12 or higher.
Skills: Knowledge (Arcana) 8 ranks, Concentration 8 ranks.
Spells: Ability to cast 3rd arcane level spells.
Feats: Draconic Heritage (CA)
Other: Must be able to speak Draconic, must choose a dragon type at first level.
Table: Dragon Blood Sorcerer
Hit Die: d6
Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day/Spells Known
1st+0+2+0+2Bonus Draconic Heritage Feat, Energy Bonus (+1d4), Natural Armor Increase (+1)+1 Spellcasting Class Level
2nd+1+3+0+3Spell like ability 1/day, Claws (1d2)+1 Spellcasting Class Level
3rd+2+3+1+3Bite (1d3), Bonus Draconic Heritage Feat+1 Spellcasting Class Level
4th+3+4+1+4Natural Armor Increase (+2)+1 Spellcasting Class Level
5th+3+4+1+4Energy Bonus (+1d6), Spell like ability 2/day+1 Spellcasting Class Level
6th+4+5+2+5Bonus Draconic Heritage Feat, Claws (1d4), Bite (1d6)+1 Spellcasting Class Level
7th+5+5+2+5+1 Spellcasting Class Level
8th+6+6+2+6Natural Armor Increase (+3), Spell like ability 3/day+1 Spellcasting Class Level
9th+6+6+3+6Bonus Draconic Heritage Feat, Wings+1 Spellcasting Class Level
10th+7+7+3+7Energy Bonus (+1d8), Claws (1d6), Dragon Reputation+1 Spellcasting Class Level
Class Skills (2 + Int modifier per level)
Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (Arcana) (Int), and Spellcraft (Int).

Class Features

All the following are class features of the Dragon Blood Sorcerer:

Weapons and Armor Proficiency: Dragon Blood Sorcerers gains no proficiency with any weapons or armor.

+1 Spellcasting Class Level: Each level a character gains in this Prestige Class, also adds one level to his spellcasting class, gaining spells per day or any spells known, but not any other class features.

Bonus Draconic Heritage Feat: At 1st, 3rd, 6th, and 9th level a Dragon Blood Sorcerer gains a Feat from the Draconic Heritage Tree, as long as they meet any prerequisites (Draconic Heritage Feat Tree may be found in Complete Arcane).

Energy Bonus: At 1st level, a Dragon Blood Sorcerer gains extra damage on all spells of the same energy as your dragon (Also picked at 1st level), of which you can find in the table below. The bonus, at 1st level is +1d4 damage, which increases to +1d6 damage at 5th level, and finally +1d8 damage at 10th level.

Type Energy
BlackAcid
BlueElectricity
GreenAcid
RedFire
WhiteCold
BrassFire
BronzeElectricity
CopperAcid
GoldFire
SilverCold

Natural Armor Increase: At 1st, 4th and 8th level a Dragon Blood Sorcerer gains +1 natural armor.

Spell Like Ability: At 2nd level a Dragon Blood Sorcerer gains a spell like ability, based on which dragon type he chose at 1st level. At 2nd level a Dragon Blood Sorcerer may use his spell like ability 1/day, then at 5th 2/day, and finally 3/day at 9th level. Please refer to the table below, for each dragon's spell like ability.

Type Spell Like Ability
BlackCharm Reptiles
BlueMirage Arcana
GreenCommand Plants
RedDiscern Location
WhiteControl Weather
BrassSummon Djinni
BronzeControl Water
CopperMove Earth
GoldForesight
SilverReverse Gravity

Claws: At 2nd level the character grows claws (if it does not have them already) which do 1d2, at at 6th level it gets a damage increase to 1d4, and at 10th level it gets a damage increase to 1d6.

Bite: At 3rd level, the characters teeth grow sharper, and do 1d3 damage, and at 6th level they grow a bit larger and get a damage increase to 1d6.

Wings: At 9th level, the character grows a set of draconic wings. He may now fly at a speed equal to his normal land speed, with average maneuverability.

Dragon Reputation: At 10th level a Dragon Blood Sorcerer is known as a descendant of dragons, and gains a +2 to reputation and +4 to reputation with dragons, and may summon an adult dragon of the same type to fight with them for 1d4 + character level rounds 1/day. If however the Dragon Blood Sorcerer's reputation with dragons falls below 2 he may no longer summon a dragon.

Ex-Dragon Blood Sorcerers


Playing a Dragon Blood Sorcerer

Combat:

Advancement:

Resources:

Dragon Blood Sorcerers in the World


NPC Reactions:

Dragon Blood Sorcerer Lore

Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DCResult
11.
16.
21.
26.

Dragon Blood Sorcerers in the Game


Adaptation:

Sample Encounter:

EL whatever:


Back to Main Page 3.5e Homebrew Classes Prestige Classes

gollark: So anyway, my plan is to smelt asteroids into giant platinum wires, push them into the core, and then run electricity through this whole setup.
gollark: Graphite?
gollark: But there's a lot of it, which decreases resistance.
gollark: Ah yes.
gollark: Is that a bad thing?
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.