Dracogoblin Warrior (5e Creature)

Dracogoblin Warrior

Small humanoid (goblinoid), neutral evil


Armor Class 16 (natural armour, shield)
Hit Points 26 (4d6 + 12)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 16 (+3) 10 (+0) 12 (+1) 10 (+0)

Saving Throws Str +4, Con +5
Skills Acrobatics +3, Stealth +5
Damage Resistances fire
Senses darkvision 60 ft., passive Perception 11
Languages Common, Draconic, Goblin
Challenge 1 (200 XP)


Innate Spellcasting (1/Day). The dracogoblin can innately cast burning hands (spell save DC 10). Its innate spellcasting ability is Charisma.

ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used in two hands.

Fire Breath (Recharge 5-6). The dracogoblin exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 13 (3d8) fire damage on a failed save, or half as much damage on a successful one.


Dracogoblins are similar in many ways to ordinary goblins, though they are covered in scales. They were created by chromatic dragons, who the dracogoblins now worship as gods, which has sparked an intense rivalry between dracogoblins and kobolds. Most dracogoblins have red scales and the ability to breathe fire, though other varieties of dracogoblin exist, and there are even rumours that other types of goblinoid can be altered in this way.


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