Doomwheel (5e Creature)

Doomwheel

Large construct (skaven), unaligned


Armor Class 16 (natural armor)
Hit Points 120 (16d10 + 32)
Speed 80 ft.


STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 14 (+2) 3 (-4) 10 (+0) 5 (-3)

Damage Resistances bludgeoning, piercing and slashing from nonmagical attacks that aren't adamantine
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 10
Languages
Challenge 7 (2,900 XP)


War Machine. The doomwheel requires a skaven mounted in it to take action. Creatures mounted in the doomwheel have +3 AC.

Whirling Doom. The doomwheel can move through other creatures' spaces. Each creature that the doomwheel moves through must make a DC 15 Dexterity saving throw. On a failed save, a creature takes 14 (4d6) bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone.

ACTIONS

Warp Lightning Thrower. Ranged Weapon Attack: +7 to hit, range 60/180 ft., one target. Hit: 19 (4d8 + 2) lightning damage.


Few devices sum up the blend of science and sorcery, the sheer inhuman ingenuity of the skaven, than the infernal war machine known as the Doomwheel. At first sight the Doomwheel might seem an oddity, perhaps even comical to opponents that have not faced one before.
The dwarves, who have suffered many wars against the skaven, know full well the Doomwheel's measure and will direct every ranged weapon at their disposal to tear the deadly wheel apart before it can churn close enough to pulverise the dwarf battlelines. Indeed, dwarf cannons will allow themselves to be overrun by the foe, willingly sacrificing themselves for their Hold in order to get off a single shot at the infernal skaven device. When it works correctly, the Doomwheel whirs quickly across the battlefield, moving more swiftly than galloping horses. If it is going exceptionally well, the skaven pilot will even steer the great wheel towards the enemy. This is ideal, as the powerful warp-lightning bolts fire out, blasting the nearest thing to shrivelled blackness, so it is best to be nearer the foe.


Back to Main Page 5e Homebrew 5e Creatures

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Warhammer franchise, and/or include content directly affiliated with and/or owned by Games Workshop. D&D Wiki neither claims nor implies any rights to Warhammer copyrights, trademarks, or logos, nor any owned by Games Workshop. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
gollark: Trademark transferred.
gollark: Blockchain?!?!??!
gollark: .
gollark: Okay, trademark transfer ready
gollark: No, we trademarked these.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.