Doom Cobra (5e Creature)

Doom Cobra

Huge beast, unaligned


Armor Class 15 (natural armour)
Hit Points 51 (6d12 + 12)
Speed 40 ft., swim 40 ft.


STR DEX CON INT WIS CHA
13 (+1) 18 (+4) 14 (+2) 3 (-4) 13 (+1) 5 (-3)

Skills Perception +3
Senses blindsight 10 ft., passive Perception 13
Languages understands Common but can't speak it
Challenge 3 (700 XP)


Hold Breath. The cobra can hold its breath for 15 minutes.

ACTIONS

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.


Doom cobras, so named for their ferocious bite which carries an incredibly potent toxin that all but spells death for those bitten, are large snakes with incredible green and brown scaly hides, which function like chain links to soften the impact of the attacks of struggling prey. They rarely attack humanoids unless provoked, but attacks are almost always fatal, either from the powerful bite, or the diabolical venom that follows.


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gollark: Why?
gollark: Shipping railguns.
gollark: Why would Olivia use the "postal service" or "couriers"?
gollark: gollark means gollark, if you must know.
gollark: Ah, I see. Kind of outdated, but sure.
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