Doll Golem (5e Creature)

Doll Golem

Tiny construct, unaligned


Armor Class 16 (natural armour)
Hit Points 85 (10d4 + 50)
Speed 40 ft.


STR DEX CON INT WIS CHA
7 (-2) 16 (+3) 20 (+5) 3 (-4) 8 (-1) 1 (-5)

Damage Resistances fire
Damage Immunities poison, psychic; bludgeoning, piercing and slashing from nonmagical attacks that aren't adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands the languages of its creator but can't speak
Challenge 5 (1,800 XP)


Standing Leap. The golem's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

ACTIONS

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage. If the target is a creature, it must make a DC 14 Wisdom saving throw. On a failed save, the creature is overcome with manic laughter, falling prone and becoming incapacitated and unable to stand up for 1 minute. A creature with an Intelligence score of 4 or less isn't affected.
At the end of each of its turns, and each time it takes damage, the target can repeat the saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the effect ends.

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.


The doll golem is an animated version of a child’s toy that can be put to either good uses (defending the young) or evil uses (attacking them). It is often crafted so as to make it appear bright and cheerful when at rest. Upon activation, however, its features become twisted and horrific.

Creating a Doll Golem

Time Cost Manual Rarity
X0 daysX0,000 gpVery rare

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gollark: 𝔸𝕝𝕝 𝕀𝕙𝕒𝕝𝕝 𝕓𝕖 𝕓𝕖𝕖𝕀.
gollark: How many is "too many"?
gollark: It's not safe.
gollark: This is what *happens* when you run commands here.
gollark: Your use of "lol idk" distresses me, ℍ𝕖𝕒𝕧𝕑𝕠𝕠π•₯.
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