Dog (5e Creature)

Dog

Small beast, any lawful


Armor Class 12 (natural armor)
Hit Points 5 (1d6 + 2)
Speed 40 ft.


STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 12 (+1) 4 (-3) 12 (+1) 12 (+1)

Skills Perception +3
Senses passive Perception 13
Languages
Challenge 1/8 (25 XP)


Keen Hearing and Smell. The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Unwavering Loyalty. The dog will always follow the commands of an NPC that they have a positive relationship with (i.e. the dog's owner).

ACTIONS

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Bark. The dog uses a bonus action to have a creature within 15 of it make a DC 11 Wisdom saving throw or become frightened until the end of the dog’s next turn. The targeted creature(s) must be capable of hearing in order for this condition to take effect. Creatures affected by the Unwavering Loyalty trait automatically succeed this saving throw.


A loyal cockapoo.

Dogs are domesticated versions of wolves found in the wild. They are often called "man's best friend" due to their loyalty, which rivals many humanoids. They will always follow the orders of those that take care of them, and they are great companions to have for emotional support. They are usually kept as pets by humanoids and easily lift the spirits of those around them. Another key aspect of dogs is their diversity, as there are hundreds of breeds of dogs living in the Material Plane. The most popular tend to be large dogs used for hunting.

5.00
(5 votes)

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gollark: ... "3D maneuver gear"? "Forest"?
gollark: But then you make the fatal mistake of having the 50 votes thing, and the COMPARTMENTAL SLATS team forms.
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gollark: I don't think anyone sells those.
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