Disarmament (3.5e Spell)

A violent stream or cone of magical energy blasts forth from your palm when this spell is cast, wresting the weapons away from those caught in its area of effect. If a creature fails its saving throw all weapons on its person are teleported away to land at the caster’s feet.

Disarmament
Conjuration (Teleportation)
Level: Sorcerer/Wizard 4, Warmage 4
Components: V, S, M
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: Stream
Duration: 1 round/4 levels of caster +1 level
Saving Throw: Reflex negates
Spell Resistance: No

Material Component: A small silver sword replica worth at least 100 gp.


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