Dire Wolf, Variant (5e Creature)

Dire Wolf

Large beast, unaligned


Armor Class 14 (natural armor)
Hit Points 51 (6d10 + 18)
Speed 50 ft.


STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 16 (+3) 3 (-4) 12 (+1) 8 (-1)

Skills Perception +3, Stealth +4
Senses passive Perception 13
Languages
Challenge 2 (450 XP)


Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

ACTIONS

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.



Back to Main Page 5e Homebrew 5e Creatures

gollark: Is this one of the e-ink Kindles or the Android ones?
gollark: Why delete files? Storage is 2p/GB nowadays, roughly.
gollark: `if (x==0 && y==0)`, assuming you're using something C-like.
gollark: So I checked further, and it seems that most of them use non-SIMD instruction sets but also run threads in groups so it's effectively SIMD anyway.I'm probably missing something but I don't see why you would do that.
gollark: As far as I know recent designs have moved away from that, and probably just magically schedule threads really well.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.