Dire Wolf, Variant (5e Creature)
Dire Wolf
Large beast, unaligned Armor Class 14 (natural armor)
Skills Perception +3, Stealth +4 Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated. ACTIONSBite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
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gollark: Is this one of the e-ink Kindles or the Android ones?
gollark: Why delete files? Storage is 2p/GB nowadays, roughly.
gollark: `if (x==0 && y==0)`, assuming you're using something C-like.
gollark: So I checked further, and it seems that most of them use non-SIMD instruction sets but also run threads in groups so it's effectively SIMD anyway.I'm probably missing something but I don't see why you would do that.
gollark: As far as I know recent designs have moved away from that, and probably just magically schedule threads really well.
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