Dire Moose (5e Creature)

Dire Moose

Large beast, unaligned


Armor Class 17 (natural armor)
Hit Points 125 (10d10 + 70)
Speed 40 ft., climb 40 ft.


STR DEX CON INT WIS CHA
22 (+6) 13 (+1) 20 (+5) 3 (-4) 15 (+2) 7 (-2)

Skills Athletics +9, Perception +5
Senses passive Perception 15
Languages
Challenge 6 (2,300 XP)


Charge. If the moose moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Endurance. The moose has advantage on Constitution saving throws against exhaustion.

Tough. The moose gains 2 extra hit points per hit die (included in the hit point total).

Keen Smell. The moose has advantage on Wisdom (Perception) checks that rely on smell.

ACTIONS

Ram. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 6) bludgeoning damage.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) piercing damage.

Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 13 (2d6 + 6) bludgeoning damage.


May you never piss one off. For you may regret it.

The dire moose does not attack on sight, but if brought into confrontation the poor creature that faces this goliath may not make it out without many broken pieces if alive at all.
A typical dire moose is 14 feet long and weighs as much as 9,000 pounds.


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