Dire Harpy (5e Creature)

Dire Harpy

Large monstrosity, chaotic evil


Armor Class 13 (natural armour)
Hit Points 102 (12d10 + 36)
Speed 25 ft., fly 60 ft.


STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 16 (+3) 7 (-2) 12 (+1) 17 (+3)

Skills Athletics +7, Intimidation +6, Perception +4
Senses passive Perception 14
Languages Common
Challenge 5 (1,800 XP)


Dive Attack. If the harpy is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 9 (2d8) damage to the target.

ACTIONS

Multiattack. The harpy makes two talon attacks.

Talon. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) slashing damage.

Sonic Screech (Recharge 5-6). The harpy screeches in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 31 (7d8) thunder damage on a failed save, or half as much damage on a successful one.


Dire harpies are a larger subspecies of harpy that most commonly dwell close to northern mountain peaks. Equally as predatory as their smaller cousins, dire harpies make use of their larger size and diving tactics to take down cattle, beasts, and unlucky trespassing humanoids, carrying them off to their high-altitude nests to be consumed at their leisure.
     Lacking the alluring songs of their smaller kin, dire harpies instead make use of their ear-splitting shrieks as deadly sonic weapons, softening up their victims before raking them with their razor-sharp talons.


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