Dire Ghoul (5e Creature)

Dire Ghoul

Large undead, neutral evil


Armor Class 14 (Tough Skin)
Hit Points 126 (11d10 + 66)
Speed 25 ft.


STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 22 (+6) 12 (+1) 13 (+1) 5 (-3)

Saving Throws Con +9
Skills Athletics +7, Intimidation +0 Survival +4
Damage Resistances necrotic; bludgeoning, piercing and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, blinded, poisoned,
Senses darkvision 60 ft., passive Perception 11
Languages Common
Challenge 8 (3900 XP)


Magic Resistance This Dire Ghoul has advantage on all saving throws against magical effects

Turn Immunity the Dire Ghoul is immune to any effect that would normally turn undead

ACTIONS

Multiattack. The aDire Ghoul may move up to 25 feet and then make two slam attacks and a bite attack

Gorge the dire ghoul chooses a medium or small creature within 25 feet of it that it can see, it runs up to it and the creature must make a DC 14 dexterity or strength(whichever is lower) saving throw or be swallowed by the dire ghoul, while inside the ghoul, a creature may still attack the Dire Ghoul, but not anything else, a creature inside the dire ghoul takes 26(7d6) acid damage at the start of each of it's turns, the ghoul regains that many hit points, the target may repeat the saving throw as an action ending the effect on a success, the dire ghoul may only have one medium creature or up to two small creatures inside it at once

Slam Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) Bludgeoning damage

Bite Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) peircing damage, a creature that takes damage in this way is now posioned, they may test constitution or strength(whichever is lower) DC 13, at the start of their turn ending the effect on a success, while poisoned in this way, they have painful Cramps all over their body, this means they may not take actions, reaction, or bonus actions, every time they fail or succeed this test, they take 11(3d6) acid damage


Dire ghouls are monsterous undead bloated by posion and dark magic

Dire ghouls are among the most hideous of undead, and the competition is feirce, they are ghouls who have been bloated by a combonation of posion that they have been infused with, and the dark magic which keeps them walking, they have skin as hard as leather and the dark magic has caused them to grow spines, claws and fangs, although they are not as strong as the typical ogre un measures of brute strength, they are easily stronger than a man, they are so posionous that even a drop of their venom can render an entire feild Barren in a matter of months

Undead Nature. The Dire Ghoul doesn't require air, food, drink or sleep.

Citations the artist and author of this post has created both the image and statistics for the dire ghoul, thanks to tetra-cube.com for the great statblock template. if you have any questions, email me at John@vozzofamily.com


Back to Main Page 5e Homebrew 5e Creatures

gollark: I made a thing to bulk-convert files to DFPWM and stick them on a tape, with metadata, so you can select tracks. The playback thing just randomly picks tracks, because UIs are hard.
gollark: Arbitrary DFPWM sound files that is - DFPWM is some weird codec used nowhere else - but it's cool still.
gollark: Because those can't play music?
gollark: The tape drives aren't obsoleted by it.
gollark: ... yes.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.