Dire Crab (5e Creature)

Dire Crab

Large beast, unaligned


Armor Class 18 (natural armor)
Hit Points 71 (11d10 + 11)
Speed 30 ft., swim 30 ft.


STR DEX CON INT WIS CHA
17 (+3) 13 (+1) 13 (+1) 1 (-5) 11 (+0) 2 (-4)

Saving Throws Con +3
Skills Perception +2, Stealth +3
Condition Immunities charmed
Senses blindsight 30 ft., passive Perception 12
Languages
Challenge 3 (700 XP)


Amphibious. The crab can breathe air and water.

ACTIONS

Multiattack. The crab can use its Constrict action. It then makes two claw attacks.

Claw. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6+3) bludgeoning damage, and the target is grappled (escape DC 13). The crab has two claws, each of which can grapple one target.

Constrict. The crab makes one claw attack against each creature it has grappled, one at a time.


Dire crabs are gigantic crabs that scurry across the ocean floor, feeding on anything they can catch in their massive claws.


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