Dire Bear (5e Creature)

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Dire Bear

Large beast, unaligned


Armor Class 17 (natural armor)
Hit Points 125 (10d10 + 70)
Speed 40 ft., climb 40 ft.


STR DEX CON INT WIS CHA
22 (+6) 12 (+1) 20 (+5) 3 (-4) 15 (+2) 7 (-2)

Skills Athletics +9, Perception +5
Senses passive Perception 15
Languages
Challenge 6 (2,300 XP)


Endurance. The bear has advantage on Constitution saving throws against exhaustion.

Tough. The bear gains 2 extra hit points per hit die (included in the hit point total).

Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.

ACTIONS

Multiattack. The bear makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 20). Until this grapple ends, the bear can't bite another target.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage. A creature that is hit with two claw attacks in the same turn takes an extra 16 (2d6 + 9) slashing damage.


Roaring dire bear, run...you are lunch

The omnivorous dire bear usually does not bother creatures that try to avoid it, but will aggressively defend a kill or other source of food. It will not hesitate to rip apart anything that might contain something edible. They often travel by themselves or in pairs.
A typical dire bear is 12 feet long and weighs as much as 8,000 pounds.


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gollark: We simply need to kill every gold in existence. Then, the ratios will require a lot of golds to flood the cave.
gollark: What, you mean lots of golds in the cave?
gollark: Making it non-boring would involve rares every five minutes, which would make rares not rare.
gollark: Indeed it is.
gollark: What can I get for a CB Blusang Lindwyrm?
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