Diplomacy and Blackmail Gestalt (3.5e Optimized Character Build)

Introduction

The basic idea for this build is using the non-standard Merchant and Bard classes in a Gestalt fashion. Trade Knowledge and Bardic Knowledge stack meaning by level 20 you'll have a very large mod for your random blackmail findings, and at your diplomacy checks will be so high that no one will be able to question you.

gollark: If it was a normal runtime variable, you would say `by GTech™ Runtimological Operational Calculus™` instead.
gollark: `let aaa: int™ by GTech™ Compilational Differentiable Manifold™ = 7`
gollark: That's very comprehensible.
gollark: `let test: int# = 7`
gollark: # is quite cool these days.

References

SRD:Bard, Merchant(DnD Class), Player's Handbook, and things off this site.

Items

Cloak of Charisma +6, Headband of Intellect +6, Tomb of leadership and Influence +5, Tomb of Clear Thought +5

Progression

Starting Ability Scores (Before Racial Adjustments): Str:10 Dex:13 Con:8 Int:14 Wis:12 Cha:15 Race (Templates): Ikasus

Starting Racial Traits: -2 Str, -2 wis, +2 Int, +2 cha

Scores after Racial Adjustments: Str: 8 Dex: 13 Con: 8 Int: 16 Wis: 10 Cha: 17

The level 4 point goes into Cha, the other 3 go into Int giving you a end result of: Cha 18 and Int: 19

ECL Class Base
Attack Bonus
Saving Throws Feats Class
Features
Special
FortRefWill
1stBard(1)/Merchant(1)+0+0+ 2+2Skill focus Diplomacy, Obscure LoreBardic Music, Bardic Knowledge, Countersong, Fascinate, Inspire Courage +1, Skill Focus, Equipped, Trade KnowledgeSkills: Bluff(4), Diplomacy(4), Knowledge(noble)(4), Sense motive(4)
2ndBard(2)/Merchant(2)+1+0+3+3Contacts +1, Bribery, Uncanny Barter +1Skills: Bluff(5), Diplomacy(5), Knowledge(noble)(5), Sense motive(5)
3rdBard(3)/Merchant(3)+2+1+3+3SPECIALIST [Diplomacy]Connoisseur, Inspire CompetenceSkills: Bluff(6), Diplomacy(9), Knowledge(noble)(6), Sense motive(6)
4thBard(4)/Merchant(4)+3+1+4+4Trade routesSkills: Bluff(7), Diplomacy(10), Knowledge(noble)(7), Sense motive(7), Cha = 18
5thBard(5)/Merchant(5)+3+1+4+4Identify itemSkills: Bluff(8), Diplomacy(11), Knowledge(noble)(8), Sense motive(8)
6thBard(6)/Merchant(6)+4+2+5+5NegotiatorSuggestion, Leadership, Uncanny Barter +2Bluff(9), Diplomacy(12), Knowledge(noble)(9), Sense motive(9)
7thBard(7)/Merchant(7)+5+2+5+5Bluff(10), Diplomacy(13), Knowledge(noble)(10), Sense motive(10)
8thBard(8)/Merchant(8)+6/+1+2+6+6Inspire Courage +2, Find TreasureBluff(11), Diplomacy(14), Knowledge(noble)(11), Sense motive(11), Int = 17
9thBard(9)/Merchant(9)+6/+1+3+6+6Improved SynergyInspire GreatnessBluff(12), Diplomacy(15), Knowledge(noble)(12), Sense motive(12)
10thBard(10)/Merchant(10)+7/+2+3+7+7Bluff(13), Diplomacy(16), Knowledge(noble)(13), Sense motive(13)
11thBard(11)/Merchant(11)+8/+3+3+7+ 7Contacts +2Bluff(14), Diplomacy(17), Knowledge(noble)(14), Sense motive(14)
12thBard(12)/Merchant(12)+9/+4+4+8+8Flashes Of BrillianceSong of FreedomBluff(15), Diplomacy(18), Knowledge(noble)(15), Sense motive(15), Int = 17
13thBard(13)/Merchant(13)+9/+4+4+8+8Uncanny Barter +3Bluff(16), Diplomacy(19), Knowledge(noble)(16), Sense motive(16)
14thBard(14)/Merchant(14)+10/+5+4+9+9Inspire Courage +3Bluff(17), Diplomacy(20), Knowledge(noble)(17), Sense motive(17)
15thBard(15)/Merchant(15)+11/+6/+1+5+9+9Practice Makes PerfectInspire Heroics, Trading expertiseBluff(18), Diplomacy(21), Knowledge(noble)(18), Sense motive(18)
16thBard(16)/Merchant(16)+12/+7/+2+5+10+10Bluff(19), Diplomacy(22), Knowledge(noble)(19), Sense motive(19), Int = 18
17thBard(17)/Merchant(17)+12/+7/+2+5+10+10Contacts +3Bluff(20), Diplomacy(23), Knowledge(noble)(20), Sense motive(20)
18thBard(18)/Merchant(18)+13/+8/+3+6+11+11Skill MasteryControl trade route, Mass SuggestionBluff(21), Diplomacy(24), Knowledge(noble)(21), Sense motive(21)
19thBard(19)/Merchant(19)+14/+9/+4+6+11+11Bluff(22), Diplomacy(25), Knowledge(noble)(22), Sense motive(22)
20thBard(20)/Merchant(20)+15/+10/+5+6+12+12Master trader, Inspire Courage +4Bluff(23), Diplomacy(26), Knowledge(noble)(23), Sense motive(23), Int = 19

Other Components

<- anything not covered by the previous sections ->

Highlights

Once you apply the tombs and items your Int is now 30, and your Cha is 29 Giving you mods of 10 and 9 respectivly.

This Build works by giving you an insane bardic knowledge check for blackmailing, and a diplomacy check so high that you can talk your way out even if you get caught.

Your bardic knowledge check (since it stacks with trade knowledge) is now 1d20+53. Even if you roll a 1 you still have enough knowledge to pick up "Extremely obscure" knowledge that could be used for blackmail.

And now thanks to your feats and skills your diplomacy check (since you can take 20 now is) 20+10(int)+9(cha)+26(rank)+15(synergy)+6(skill focus and skill mastery)+2(negotiator)+3(practice makes perfect)+20(flashes of brilliance) this in total gives you a diplomacy check of 111. This is way more than enough to true any hostile person into helpful, even with a -10 rush mod.

Munchkin-Size Me

<- Take it to the next level ->

Side Notes

This is not to be used, it's mostly just for show, if you use it, I'm sure most people in the campaign will want to hurt you.

Limitations

It needs to be able to speak so it won't work on things that can't talk.

DM Counters

Send the tarrasque, undead, or constructs, since they can't talk.

Miscellaneous

This uses things off Dandwiki.



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